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It does, when you first attack and than you move. Than you face the right diretion so the monster cant hit you from behind
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Huge fan of TRPG's, and you did a great job with almost everything EXCEPT the speed at which it goes at. I want to play but the long wait makes me want to go play a different one. Sorry, faster please?
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Good game, a very good copy of final fantasy tactics, enjoyed it alot, but enemies need to actually block movement...
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good game, but almost identical to Final Fantasy Tactics (for gameboy and PS1), the battle system looks almost the same, and honestly, Tactics is better
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I like this game a lot, but it is slow. It seems to be a case of just too many "extras" in the battle sequences, and an interface that's just a bit clumsy or convoluted. Streamline things down! There's a lot here, and it's really great, so don't be afraid to cut some things out to speed things along. Too much repitition. 3/5 overall for now, but a solid package that will easily be a 5/5 with some of the fat cut away.
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It's severely annoying that your character isn't smart enough to pick up a treasure chest...when presented with two possibly paths to the same place, he deliberately avoided the treasure, even though he was facing that direction to being with! Irrititating!
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Good presentation and battle system, but needs polish. Picking your facing should only come at the end of your turn, not when you move. The gameplay is slow, even by SRPG standards. Items and Inns are too expensive and monsters give you too little gold.
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maybe but you must admit that having the lockpick shaking back and forth in the sweetspot kind of put things in your mind. (or at least in mine)
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A little thing though, the lockpicking guide says ''when it shakes back and forth, you'll have discovered the lock's sweetspot''
that sounds a bit too erotic to me (just my opinion).
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The game is mostly based on FFTactics, but when you look at it, which other game is NOT based on any other game?
Earlier comments are true. The game is slow. There's too much waiting time for menus to pop up, delays between moves and actions, other unnecesary delays. Some text is also hardly readable. Maybe it's the scaledown fault?
Game looks great, the music is really fine (exept the end of the battle, when background music overlaps the winning theme)
Otherwise, it's nice and has the potential. I suggest working on enemy AI. FFTactics had more challenging one.
4/5
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I must admit that theres a lot of pretty cool work in there, graphics are really good in combat but maybe a little too copied on FFtactics
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"Increased battle speed quite a bit based on user comments."
Not enough though. Maybe you could just make the speed adjustable. That way, we could decide what speed battle should progress at.
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i kind of... cant use items. Well, i can, but doesnt do anything (mana root and healing herb used). thought its times or something, but... its kind of bad, probably going to die cause of this (anaconda is pretty strong)