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Very nice tactics game, just a few odd things. Aryana for some reason started at lvl 5 but with 0 experience, so I basically had to level her up from level 1, experiencewise. And in the first Sandos mission where you get her, the third scorpion went to the top left edge of the map and stopped there, I couldn't attack it anymore and after killing the others the map ended. Also please don't lock down the first inn until the second inn is open. I wanted to train Aryana a bit before I started the dunes mission only to find out that I couldn't heal myself at the inn anymore.
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Well, I liked a lot this game, strategic, simple, relaxing and fun. I found no bugs. I would just like some char customization in skills, stats and abilities. That would add some strategy in char developement.
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Not sure why people are complaining that this is tedious, I find it relaxing. If you find it tedious, why are you playing it? There are certainly tons more games out there.
What is the wand at the store for, if your mage already has a weapon as strong as it is?
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randomize the terrain, up the difficulty, shorten the # of battles, SOMETHING. The Athelas grove is so boring. You take 3 damage each battle and spend the 50 gold for the inn anyway so you can get mana to make it go by faster. I'm playing this in multiple tabs because it's too boring to focus on.
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This really is rough - you took a genre that generally has a smaller, more hardcore RPG fanbase, and put it in a very public setting. To be honest, I'm surprised it's as well received as it is - don't get me wrong, I love the game and it's well made, but as I'm sure you can see from most of the comments, most of the users aren't really your target audience.
That being said, a few tiny tweaks would be wonderful. Auto-ending the turn when you're out of possible actions, adding a hotkey to ending the turn; Those would be nice. Otherwise, I'd have to say keep up the good work!
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remove the 'end turn' button when there is ABSOLUTELY NOTHING LEFT FOR YOUR CHARACTER TO DO. Just end the already painfully tedious round and switch to the next guy.
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Well poison seems buggy ... I killed a anaconda using poison, the next fight a beetle died right away giving the exp of an anaconda, but my character who was 540 on 500 didn't level up. He did level up on the next attack tough ... but there was one invincible beetle on the map after that I couldn't click to attack ...
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I agree with the speed issue. I think removing the fade effect for each combat action would really help speed things up, waiting for it to come in and out is gets really annoying.
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The style of the game is good, developer is on to something that can be awesome. But too many flaws at this point; game too slow, way too many clicks. I agree with most of what others mention. If these are solved, I'd vote 5 stars. But not worth it now.
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I think that the turn based battling is so much more slower than the handheld games. You should really just put blue squares and a red square at the end of it to make it easier, but I wouldn't know how to do that lol :p
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Chests seem to drop at compleatly random levels of frequency. An earlier comment says his char is lvl 7 wile his lock picking is lvl 4, while my char is lvl 6 with a lock picking of 9.
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there needs to be a way to level the lock-picking without grinding the early levels... I still have lvl 4 lockpick when I'm lvl 7. And I have 4 medium boxes I can't open due to that. kinda vexing.
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I was surprised to see the battle and walking speed has already been increased; it wasn't enough, when you have to deal with so many useless clicks (move click wait arrow actions attacks slice click wait end turn next character zzzzzz) . . . also no storyline worth speaking of, only being able to view a type of item by clicking the equipped item is irritating, and the first half dozen battles are stupidly easy. I'll hang on a bit to see if it gets more interesting, but I don't expect it to...
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One, need to be able to see enemy attack, defense,etc. Two, I had Kage on a higher level of the battlefield, and he was covering a super beetle, making it impossible for Kronus to attack him until I was able to move Kage the next turn. These should be fixed somehow.
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I'm most curiuos about what is in the very hard chests but since l'll never get there (lvl 50 wtf) can someone tell me. need more chests or lower the lvl on very hard chests
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tutorial comment: don't blank the screen, else I could not see what you are pointing me too, for example, you mention blue squares on the map, but since the background is darken to place more focus to the message, it defeats the purpose of indicating the blue squares. Same goes with the option menu, when its darken, its difficult to read the options that player are allowed to use, like move, attack , wait etc
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"CONGRATULATIONS! You have defeated the Ogre Lord and have made this land a safe place once again, but your adventure is still far from over. There are still many rare treasures to be found out there!" Now what? Am I supposed to grind for stuff I will never need or is game going to be expanded?
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what is the point of higher levels of lockpicking? i pretty much never get any of the easy treasure chests to pick up. you could trim down on the wait time between commands and actions, that really slows the game down
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hehe nice glitch i was in the caves of the last city and i was battling and kage killed a flaming skull with poison and then i came back to fight again and when battle started a skeleton suddenly died because of poison and kafe gained the exp points
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Very slow pace game, several steps in the sequences could be removed to speed up the game. Beginning of the game is sub par, their is no way to tell how strong an enemy is except by lvl, or if their is, it is not show in the tutorial. 2/5 Will change my opinion if the game gets better.
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Very well done. Not very robust for this type of game, but I had a good time playing it. Develop the story and leveling system a bit and you'll have a real classic! 5/5
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Really good strategy game IMO as far as gameplay is concerned. I rated it 5/5 at first, but had to go back and change it to 4/5 because it is too slow and there is no way to undo movement. Add those features and you're in great shape.
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Very good game! It's like FFT Lite! You could fix up some more things:
-faster combat+speed movement
-maybe smarter AI? the enemies act really stupid
-I do like extra challenge you add by keeping your HP+MP between battles(most SRPG just auto-heals them) but maybe you could lower the price?
Great game and keep this updated!