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Burn, are you doing it against fire based monsters? Are the numbers blue? You might be healing them instead of hurting...
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Wow. Ok. I just grinded out the 50 damn chests needed to get the bonus item.... That has to be the worst reward EVER. I DONT NEED THE GLOVE THAT GETS ME MORE CHESTS AFTER I GOT FREAKING FIFTY OF THEM. *HEADDESK*
Maybe its just that I'm grumpy because its 5 in the morning.... but you really ought to switch the rewards in Sandos and Damascus.
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Bug. My Mage suddenly stopped to do damage. When I use "Flame" i see a number sugesting that I have done damage, but monsters doesnt loose HP.
Anyone know how to repair ir?
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I Love it, But please fix the bug's, as there seems to be a few in the battle screen, eg: 1.Kronus turns into a chest and can't be used, 2. Kage spells show as doing damage but the damage don't come off the critter HP bar. can't think of the other 2 that been happen, Keep up the good work
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More like FFT than Disgaea. And the fading was probably done to give it the FFT feel. Also, the AI isn't very smart. If you're gonna use ideas from FFT, at least make the AI behave like those in FFT, where they actually move behind you and attack from behind for extra damage.
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The Inteface is crap, way too complicated in an unneccessary way. Also all that fancy fading is totally annoying; everyhting takes ages.
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found a bug. Its now done this twice. After i have saved my game a horizontal line appears covering any words. The line starts just below the status button and goes all the way down to the third button. the line continues if you go into status and blocks out any written info.
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I would love a button that says "move enemy until it reaches me". And the speed of the interface still leaves a lot to be desired. Isn't it clear that when I click on a monster I want to attack it?
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this is one of the best kong games ever. how anyone could whine or bash after playing this to me means they are retarded. this game RULES!!!
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Game updates indicate that the battle speed was sped up... Hard to believe, since it feels like it's moving at a snail's pace as it is. Needs to be waaaaaaaaay faster-paced.
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It's not so direct rip-off of Final Fantasy Tactics. In FFT there is undo movement button and when you defeat all enemies you still can loot the trasures they have dropped
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99% like Final Fantasy Tactics Advance, which is my most beloved game
Should choose facing when you end a turn since attacking changes it. Also, auto-end turn when both move and action is used
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The combat is woefully thought through and executed at best... Far too slow and repetitive with completely unnecessary moves that you have to keep repeating...
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Game is well made but it takes ages to do anything ... Why do i have to choose my attack if i have just one, why do i have to turn around after every move / turn ? make it an option that is always available or s.th. like that.
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1. Need an option for very fast movement.
2. I'd prefer that experience would be distributed evenly to all characters. Now you have to micromanage who gets the kill. Tedious.
3. Otherwise love the game. Good Work!
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I'm waiting for this game to get hard..... does it get hard? I don't think it will, since I'm taking level 9 missions @ level 6 right now.... :p.
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banker...it'll do that if you're using a fire spell against a fire-based enemy.... you're HEALING them. Just like any RPG when you use a elemental damage spell against an enemy of that element...
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This game is a DIRECT rip-off of Final Fantasy Tactics. Fun and slow, but guys you are NOT creative at all.
Even the MONSTER SPRITES are DIRECT COPIES. Very disappointed.
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just beat the game, but holy crap man, who would farm to get to 50 treasure level?
did anyone do it? What is the rare item?
I dont have the patience for it, geez, game is soooo slow.
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nah...i feel the poison spell is NO USEFUL coz i can only use da FLAME OR SHOCK spell to kill enemies too and faster than the noob poison lol"
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why i try to use magic it dosent even do any damage its just blue numbers that do nothing that is makeing battleing kinda hard
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Generic, redundant, and far too slow. If the game is going to be so generic it could at least be a little quicker. Lock picking...not sure what to say...interesting concept but just did not deliver. Maybe a "puzzle" minigame for lock picking would be better. 2/3
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pretty buggy, couldn't target snake in pyrimid lvl. 'n' top 3rd of screen went blank.
game looked nice, music is repetitive and not chosen well. Game was slow and easy. played till the oasis. The only reason to "grind" is because you need to get your lock pic skill up.
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BUG FOUND: When I first got the archer i had to go into battle... though that wasn't the problem... the problem was when i went to kill the monsters i wasn't required to kill one of them... the monster i wasn't required to kill was a scorpion, it moved like the others but i couldn't target with my flame spell and i was able to complete the mission with the scorpion at full health. I'm not sure if this was previously brought to your attention, But i thought you should know.
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make it so you can rotate screen and every thing is faster or at least a Fast forward button that applies to everything like resting and battle starting it is all way too slow
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agreed with dgarcia on the first 2 and fourth... personally speed isn't a problem though.
The chest thing at the moment is the one bugging me the most though. My lock picking is at 5 and I fear I'll have to wait eons before I get to 10.
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Most of the comments are right on, speed this game up EVEN MORE, 1.5 is still WAAAY too slow. Also, is there any real reason for the "misses"? I mean, Kage missed 7 times in a row on enemies with 1 HP left, just take it out of the game. Trying to level your characters, especially ones that use mana to deal significant damage just sucks the fun out of the game. I don't want to miss 8 times because i ran out of mana.
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Rixmazz.... it'll do that if you're using a fire spell against a fire-based enemy.... you're HEALING them. Just like any RPG when you use a elemental damage spell against an enemy of that element...