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Nice game... Am I too stupid or unlocking treasures is too difficult?...OK...please don't answer that....I'd just like to believe it's difficult.
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its a total flash game rip off of the game final fantasy tactics IV grinomore of the rift for ds
TOTAL RIP OFF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
but a good game really
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This is exactly like final fantasy tactics! even the title screen! if you haven't played it, you'll notice it's more like final fantasy tactics than fire emblem
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To streamline combat:
Facing determined automatically. Then, whenever someone is attack, ONCE PER TURN it is allowed an automatic "freebie" 90 degrees turn to try facing his opponent.
(of course, this makes attacking from behind really hard to pull off, BUT you can simply boost the bonus to attack from the sie and boost even more the bonus to attack from behind). This saves the extra-boring "select direction. step. Or else, don't force the user to click EXACTLY on the direction icons, just use wherever he clicked on the screen to determine direction (unless its anpther command, of course).
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To streamline combat:
Make move always precede attack. This way, INSTEAD of menu we can directly see highlighted squares.
GREEN = move, RED = attack (including spells). CANCEL should be able to fully rewind (if you are defining but have not yet made your attack, canceling should bring you back to your movement, which you should also be able to cancel).
When in combat, sometimes allies "hide" squares or monsters behind them. When the hero is defining his attack, such "ovbstacles" should be ignored / see through (you don't want to attack your friend!)
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To streamline combat:
ACTION should be already folded out into the various available actions directly in the main combat menu. Example: SLASH, ITEM. ITEMS should provide a higher menu to accomodate more choices. Instead of ACTION, ATTACK, SLASH, its directly SLASH. Instead of ITEM, see 3 choices, scroll, scroll, scroll, scroll, scroll, scroll, scroll, select an item, its instead ITEMS (see 8 choices), scroll (= page down, not a single item at ac time scrolling down), select item. This saves a lot of clicks.
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Suggestion to help combat:
- When its a heroe's turn, HIGHLIGHT THE HERO. It happened too often that I moved the wrong hero by mistake.
- If the user select MOVE, he should be able to CANCEL his entire move.
- If user seldct MOVE, he should be able to move to his own square. That way, no need to always propose hero direction after END OF TURN without selecting MOVE. Playere will select MOVE to select direction.
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Love the game, so much potential...
What would be "top greatest" is
a) An icon indicates WHERE on the map the group of heroes is located. i.e. You can't just click any destination you want, you have to actually TRAVEL there.
That would really give a feeling of a world to explore. You could add in little circles that are "random encounters" so that some destinations are farther away. Random encounters are not 100% certain to have a battle, more like 25%. You click on a destination and your group then "tries" to go there, triggering battles (or not) as it goes. After a battle, you can still see where you wanted to go and can change your mind.
With that trick, no need to close down inns: you can go to cheaper inns, if you're willing to travel back...
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- Game speed wayyyy too slow. This looks like minimum "snail's pace" speed. User option should allow adjustment up to 20 times faster than that.
- Too much level grinding. Map shouldn't need to be played more than twice. Everything else should be based on that.
- Chest drop frequency should be adjusted by x5 more often. And/or drastically reduce unlock level requisites.
- Pathing ignores obstacles and thus allows heroes to move more than they should.
- Inn fees too high. Halve them.
- Usable costs too high. Divide by 3.
- Monster damage way too low. Triple it.
- Suggested levels should be based on expected EXP gain after playing eadch battle map twice, no more.
The owner apparently either loves grinding or did no REALLY play his own game.
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Please add a low graphic option. It lags so bad, and when something or I attack the lights go out, takes forever to come back, if they come back at all.
I had to quit because during long battle it ends up pitched black.
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Yeah, this game APPEARS to work like FF tactics, but it's not! I like it quite a bit, been playing it for days now... I don't understand how people can trash a game and call it lame when they cannot even create a pac-man clone themselves! fun fun! Only seen a few bugs here and there, but still enjoying it!
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Nice game. To people who don't find enough easy chests, just fight in the deep forest until you find enough to get your lockpicking to 10. Fights go fast and you get a chest about half the time. Didn't encounter glitches yet. Only problem is that the fights demand way too many clicking - maybe have attack options in top level of the menu? 4/5
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I have to say that this is definitely an inferior version of FF Tactics. Everything here is totally unoriginal, even down to the way the music is played. If I wanted to play FF Tactics I would just pop it into my PS2 and forget this game...in fact I think I will play FF Tactics.
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@Kool:
Yeah, because FF Tactics TOTALLY had a system where you could unlock treasures. This game is just a complete rip of final fantasy tactics, and nothing new is added whatsoever >_>
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this dude totally stole the entire fight system from final fantasy tactics, except their are no jobs really... but everything else( the face direction arrows are literally identical) is riped from f.f. tactics
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OK the game was pretty easy not much strategic to it just very boring and repetitive please fix it so it is a challenge and make it so that low chests drop more often i only got 1 and so i couldn't get my high level box's
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still some bugs to work out in the game and the levels have to be a bit harder because they all seems to be around the same level
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Should add game speed options, quality setting options, more items, and some more attacking options for let's say... the warrior? He just keeps slicing...
Give him "energy" instead of mana?
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The lockpick bit drives me nuts. After about 30 tries, I have yet to get one open. Read the guide about 20 times and no help there.
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you know what...at the beginning the game was ok...i give credit for that...but now it's just annoying me~ looking for another game :D
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umm.. this game is reallllllllyyyyy glitchyyy.. i was playing and im about half way through. then my mage leveled up to 8 and then glitvhed and wont STOP LEVELING UP!! he is level 371 at the moment..
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i talked to 20 people who i know and they played this game and said you should make an mmo version of this game i agree with them
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Releoaded game. I lost several cities with no way to get them back, the mage went down to level 4 but still had all his upper level abilities and the archer disappeared. It has alot of potential, but until the glitches are fixed it is unplayable.