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its not a bad game, only as everyone seems to say, its WAY too slow, and way way too predictable. attacks don't have a min or max damage, its all static. the AI is also so predictable that you can figure out with 1:1 accuraccy where you will be in 5 turns.
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Well i'm agreeing with Addishellfire, i've beat the game before. This is almost the same, but the character images are different. Also this music is off of Donkey Kong the game or its off of Bango and Kazowi 1&2. 2/5
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Alright . . . honestly, this reminds me of a rip off of Final Fantasy Tactics (PS1/PSP version) for some reason . . . the sliding effect when it says "Defeat all enemies", the color of the grids, etc. Not a bad thing, just looks strikingly similar. Overall, its a decent game, but I would love to have seen more depth to it . . . more actual tactics, other then simply moving across a grid. As I'm sure somebody already said, height should have waaaay more of an effect then it does, and clicking on panels and enemies can get really, really annoying.
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I would change the facing stage and place it just after the "End Turn" because you end up giving your back to an enemy after you attack one when you tried to avoid that.
Also, End Turn as well shouldnt be necesary after you attack and move.
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Definitely glitchy, and it takes forever to do anything. Movements are all painfully slow, and the idea of trying to collect 50 chests is ridiculous. I beat the game and found 8. Also, the recommended lvls are way too high, I beat the lvl 12 missions at lvl 7. Fun concept, but not worth playing all the way through
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terrain should play a bigger role in damage n range. each level should further your range attack by 1. right now higher level only affect damage deal or taken. also your attacking should be based on direction you facing unless you are a backstabber.
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Seemed like fun at first, but the slow gameplay (too many clicks, too slow animations) and the numerous bugs really killed it for me. 2/5, maybe I'll check back and see if they fix some bugs later.
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Great game, an issue that I've already come across is that I couldn't attack an enemy who was right beside me because I couldn't click on him. Kronus and mage were on a upper level Kronus north west of mage and the enemy directly north of mage but on a lower level, I couldn't see the enemy to click on him.
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I really appreciate how fast you have reacted to the critiques and bugs. Much improved, I'll go so far as to give you that fifth star now too...
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Jeezus, this is like gimped FFTactics. Don't get me wrong, it's pretty good, but the combat is super slow, the characters don't have as many moves, and did I mention it's SLOW AS HELL? If I could just speed up the combat animations this game would be so much better.
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The Thief's Guild wants me to unlock 50 chests? O_o..... I've only got 14. And that's *after* having to farm up 4-5 easy chests over around 10 low-level maps, so that I could start on the medium chests I got in the desert. Are they supposed to be that rare?
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Why is the select-facing option given after moving when characters forget after attacking? Also needs a load/return to main screen link, and some way to speed up battles...eliminate XP popups, etc.
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Since you're obviously copying Final Fantasy Tactics...you know all the monsters are suppose to be HIGHER than level 1, right? Then you get XP per hit based on the level different between you two.
What that means is, more XP per hit, monsters should have levels too.
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obvious question answered:
HOW TO LEVEL UP - god pls help us in this question --- KILL!!! and earn experience...
HOW TO UNLOCK CHEST - click lockpicking guide and read. if still didnt get it, just slowly rotate your lockpick if you notice your LP moved, stay in that spot. till it open. dont move to much or your lp will break.
HOW DO YOU GET PAST LEVEL 5 on LP? - open "5" chest, 1 chest opened is equals to 1 lockpick level up.
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Moves a little too slow for my liking as well. Menu's should already be up, or drop down or out menus for attacks and options, etc.
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actually I tried SilverWolfies' glitch in vain, + the anaconda I was trying to glitch just became invincible, he doesnt lose health no more. I guess I was glitched!
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Ohhh I found a glitch, click attack, then the attack you want to use. click and hold on an opponent then move away. when the arrows to choose facing show up click on the enemy. you will then attack and be able to attack again from your new position as well
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glitch when i died it retuned me back to an earlier point but with all chars i earned later on with no way to proceed in the game because all missions were completed
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Out of curiosity how are the maps made? are they randomly generated? or does it go through list? and then after the last one repeat its self.