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If you aren't getting easy chests, then go back to earlier levels where enemies drop easy chests. Not a hard concept to figure out.
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Mage damage spells are broken. Damage amount appears in blue text and the enemy does not lose/gain any hp. If the spell is being resisted in some way, then you need to provide feedback to the user indicating this.
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The path finding needs to be improved. There are bugs in the area you can move your characters and sometimes the characters take really weird paths to get to where you tell them to go.
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my flame spell always (on different enemys) hits with a blue text and does no freaking dmg.. this pretty much sucks..
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i think, you should implement a way to increase lock picking other than with easy treasure chests.
It keeps me doing the easy battles because i can not open the medium treasure chests...
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The only problem with this game is the lag im getting when any enemy or ally attacks. Which wasn't happening previously.
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new bug (i think)
I used the mage to heal my archer and it said "Critical 20 hp" If you dont want it healing anymore than 20 (cuz the standard is 20) Then could you take off the critical whenever you have time? Thanks :)
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um... I buy a sword and it just isn't there. I try to remove equipment and it just vanishes. No equipment listed in the equipment section...
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idea: If the mage shoots a flame at an enemy with a second enemy in between, then both enemies should be attacked, not just the one you were aiming for.
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MikeSF, the older inns are closed as you get further into the game.
I think they inn prices should be lowered a bit. Also the equipment and regular items.
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Ok, I'm not sure if it's the game or what, but the flame spell doesn't work anymore? It used to, but now all it does is hit for 30+ in a blue text but not hit.. I've used it on multiple enemies and nothing...
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Others bugs :
Double reward after a battle.
Cannot shot anaconda.
Freeze during a battle.
Eye Guy mission bug, dont appear.
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Played a bit more. Interface is clunky, and there isn't really anything that's actually fun - story or gameplay wise. The best thing you could say is that it looks fairly good, and lets you hit things until they die.
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I have a decent suggestion, you should make the drop rate for easy chests higher and medium lower if you can't pick medium chests, I have like 6 medium chests and I don't wanna kill damn garden snakes for a bunch of easy ones.
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i gotta agree with mikeSF fighters are suppost to have more hp points then all the other classes and it doesnt matter were u look and its a waist of time to click the end turn
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the only chest req i have a slight (notice i said slight) problem with is the very hard chests.
The main reasin is cuz im skeptical. When i got my skill to 10 for med i was expecting something good. However i got a bunch of rusty lock picks. Now it says 50 and im just wondering
"Is 35 more med chests worth a bunch of iron lock picks?"
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hito move the pick very slowly in a circle, when the pick starts vibrating hold it there. then the chest will be unlocked
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Oh and change that requirement for picking chests, I found a grand total of 2 basic chests, but I need to have at least 10 to open up the 8 intermediate ones I already found?
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@MikeSF: The tutorial at the beginning of the game clearly states the importance of choosing a direction after a turn.
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Also why bother having inns of different cost when it's not like you're actually traveling through the world and an older in that cost less is a click away.
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A few more gripes. Why does the hero, a "fighter" class have less hitpoints than everyone else? Also why aren't members that join you already at the appropriate experience point for their level, as it stands you have to still build them back up just to advance. Auto-end turn please, if you moved, and you did an action, the only thing that's left is end turn, so why not make that automatic? Also direction you face, does it really matter? As it stands this game is a mouse click fest, remove the direction and that's one less mouse click, since it doesn't seem that you get any bonus from attacking from the rear, there's no counter attacks, so why bother?
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Maybe I am to impatient, but the battles take to much time, IMHO.
Give me the option to adjust the heading if I want to, instead of requiring me to do it. MAke the monsters move faster, too.
Oh and make the treasures appear in my inventory after I am done with the fight. It makes no sense that they vanish if I don'T pick them up, does it?
But a nice game nonetheless. 3/5.
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It has potential: squash the bugs, add in keyboard commands, a way to turn the view of the map and cut the price of staying at the Inn and this would be a great game.