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The corpses that are killed could dissapear after like 1 or 2 rounds, that way the game could remain clear. Actually theres like 5beasts dead in front of my 3guys and it makes the game really slow and laggy.
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Found a bug: In the oasis quest, i use the freeze spell to freeze both the anacondas.
When both are frozen and it's their time to move, an anaconda attacks (while frozen, not sure if this is meant to happen) and then the turn never switches to a new character or player. So you're basically stuck.
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My next problem is, we should be able to step over dead bodies.. My knight and mage got stuck on a bridge because I killed the snakes and couldn't get across. So it was left to my archer to defeat the enemy
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and there' no scrolling I can find. basically, this game is hard but not because of difficulty levels, but because of poor interface
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given how easy it is to accidentally misstep and screw up an important turn, the ability to redo things is essential.
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this game is a play on final fantasy atleast it seems to me. i played both of the tactics advance ones this is awesome love it.
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ummmm plss add a skip tutorial option,i had played at bubblebox and i started new game in here and wanted to move then the message appeared
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when you're on the world map go and click (upper left) STATUS, there in EQUIP you will be able to change items (click on your sword to have a choice of other sword you gained)
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@sabertooth15: It is in your user inventory. Click status, then equipment, then click the "none" button beside accessories to see a list of current accessories.
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hmm. Pretty repetitive. I noticed that atleast with the first 4 levels, the terrain and starting positions of enemies remained the same. Only the type of enemies changed. I was able to go through the level and play it the same exact way every time.
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2 or 3 small things:
1st: it would be cool to have like an auto-walk option: if you're close enough to the enemy you could just click on the enemy and your guy would run by himself to face him.
2: the inn price is kind of excessive at first: 50gold? If I sleep I will never get my new iron sword!
3: It is true that Kronus should have more health than the mage as he's a warrior.
4: When you've walked AND acted, theres no other thing to do than end your turn (or watch your status): It would be great and add more speed if it would end automatically your turn: anyway you cant do a thing anymore.
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Graphics start to bug out after a while. Started game and got both characters to lvl 6. User interface started to glitch around lvl 5.
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5/5 great game but could u plz give us an option as cancel a move for example when choosing an enemy to cast a spell on
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I agree with Jkaa below. The game is fun, but still too slow. The enemy move speed should be raised a bit more, but most importantly, make the exp numbers pop up at the instant the hit connects, and eliminate the darkened screen. Waiting for the screen to darken is a nice stylistic touch, but it makes players feel like their time is being wasted. When that happens, it isn't a game anymore, it's a chore.
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My mage cannot level up to 7. I did a poison kill on a super beetle and got 60 exp for it. My mage stayed at lvl 6 and my exp is now 546/500. plus my fire atk does no damage. :(
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great game 5/5 but i do find the amount if clicking to be a bit much just like the price of the first inn i make about that in 5 fights and by that point kage needs rest and i cant save up any money other than my complaints i love it
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There should be a way to change camera angle too, you just cant go to some place sometimes because your character is all over them (like the cases in front/diagonal of you)
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You've made this 'faster'? lol. Somehow I cant imagine how this could be SLOWER. Ffs, cant you speed up all those exp gains and screen getting darker when you attacj ANYTHING so this can be played normally? Hell, I know I attack it! No need for a darker screen, no need to make me loose time to show me that I got another 2exp.
Adding a speed adjust button would also work well.