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Oh, and now, after adding a comment, the menü started to go black at some points, black stripes rolling across the screen in the Stats... 2/5... It can't be my computer, I'm 10000% sure, so I hope you will fix all these soon. :)
Go, do the Ultimate Upgrade!!! :p :D
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No challenge at all, and waaaay to slow gameplaywith all the menus flying around pointlessly. For people with a lot of time to waste on waiting for their turn. :(
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All right, now I'm angry... I opened 9 easy treasures and killing for the last one. I fought ten battles and no result... That drop sístem is very-very maddening. It would be OK if I had to fight 5-6 times but that's too much. In addition, battles are still very slow, I can't get the meaning of darkening the screen when somebody attacks. It takes a lot of time!!!
Otherwise, it would be a perfect li'l game. But now it sucks, I'm sorry. Drop: -1, speed: -1
3/5
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the recommended levels are a bit high...
i beat the final battle at level 10 ==;;
(albeit with the top equipment and an elixer for the mage... but still... >.>)
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good game .... but when i use the shock spell the game goes crazy, there is a black bar across my items page, that cuts of the buttons for stats and items, on the map page it only hides the words for the lower two buttons (save and i dont remember) it also messes with gameplay a little ...
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The game is way too slow... the possibility to choose speed would not hurt.
And a bit of story as of why characters suddenly pop up and join you with no particular reason...
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Too slow, too laggy, to glitchy. I realize you've already sped this up but the cut screens are still ridiculously slow. I can only imagine how bad the original was. 2/5 until fixed and improved.
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You get that annoying spam after every battle that you've beat the orge lord, quite pointless.
Treasure chest drop rate is way to low, also the Archer is better then the knight in every way.
Beat the game with R7 mage, R10 archer, and R9 knight. Would be better if speed was increased, and battles more challenging but more rewarding.
Also would be nice if your characters just auto healed after every battle like in FFT instead of this Inn thing that over charges.
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I am at the Oasis mission right now. Thus far I have noticed that all the enemies are level 1. My characters have been increasing in levels, but the enemies stay at level one; only increase their HP's. Possible glitch?
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It's really just a bad remake of Final Fantasy Tactics for the PS1... even the end-move direction arrows look alike =/
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I don't see the point of having to select an attack skill if there is only 1 for each person. Should just be "attack" then "target."
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I would love to finish, but having to level up two levels to move on is way to much work... And there is no way i'm ever going to open 50 treasure chests to get the super prize thing. 50!!! Thats crazy.
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Not sure if anyone else is having this glitch, but occasionaly when my mage attacks with a spell, the damage number pops up but the damage isnt subtracted from the enemy's health.
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So the LAST monster at 2 HP, I'm farming turns to get my warrior to attack, kill, and exp farm.
tWICe, he missed, making me have to, TWICE, wait a good half a minute to shuffle through my DAMN characters.
Fix.This.NOW!
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If you have to walk around enemies, you shouldn't be able to go as far as though you were walking in a straight line. This is broken. Also, some keyboard control would be nice.
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Pretty fun, but like everyone else, the increcibly slow pace of comat and extreme number of clicks is pretty much causing me to lose interest. I'd like to finish, but my attention span is wandering due to so much clicking and sitting...waiting... waiting...
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Choosing a direction to face should take place after clicking 'end turn' instead of after moving... otherwise it's pretty pointless.
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battle speed is decent i guess could use a little bit of improvement and the chest drop rate could really be improved. other than that awesome
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The UI is too clunky. Move, destination, facing, actions, attacks, slice, target, end turn is eight different clicks, not to mention each thing is slow.
Lots of potential, but the pace just kills it.
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There are many things that should be done to speed this up. Its annoying watching a screen say battle start for 10 sec at the beginning of each battle and waiting 2 extra sec everytime I hit something cuz there has to be a pause for the 2 exp animation instead of doing that simultaneously with the battle sequence. The interface is redundant. Too much clicking. It should be possible to move, and even attack, using the map instead of the menus, with the map attack instigating a player selected default attack while the menu gives access to more advanced options. Basic options shouldnt require so much clicking. The arrows that determine which direction you face should be larger so they wouldnt be such a pain to click, and maybe an option to use the WASD keys instead of clicking the arrows. On top of painfully slow gameplay, even resting at an inn takes too long. Overall good game but too slow. Needs improvement with loading screens, pauses, game speed, and interface. Until then 2/5.
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... all freeze (the spell) seems to do for me is to freeze the game after a monster that it's been casted on performs an action ==;;
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I seem to be getting treasure chest drops every other mission. Is there any pattern to that. Be nice if it were, since I could do a harder level, then grind an easier one for lockpicking skill.
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granpa has the lockpicking tutorial. You need to move the pick clockwise slowly until it shakes, then keep it still a moment.
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2/5 - Buggy? The mage is now no longer doing spell damage to ANY creature. I've tried attacking things in the Deep Woods, Jungle and Athena Grove - many different creatures: mutant beetles. red beetles, super beetles, garden snakes, mutants, and venom snakes). It says he does damage - but the damage numbers are always blue now - which I guess means the creature is immune to or resisted the spell? He can now apparently only do damage with his club. Seems somethings off here.