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pictures are pretty nice. but really.. really boring, as there are too much out there that are better. I see some people talkin about farming, when can I do that? I'm curently lvl 4, and I can't stand the battles anymore... =="
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FFT is BY FAR one of my favorite games ever. This is a pretty decent translation. However, I think that, like FFT, you should be fully healed automatically after battles. Since healing doesn't cost money or anything, there's no reason to make us waste those few seconds after most fights.
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this game is great and has a lot of potential, but the interface needs to be streamlined a lot. first of all, unless characters are actually going to have multipe attacks there should not be an attacks submenu. second, either decrease the level required to open medium chests or increase the chest drop rate. finally, decrease the level recomendations for missions or increase the expirience from battle so there's less grinding. as I said, this game is great but it needs a lot of streamlineing.
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When do you get the 4 character?
When I enter for the first time to athelas and sandos a new character enter my party, but when I enter Damascus NO new character and INN = 200g :(.
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not bad, similar to FF Tactics, but please do speed it up a bit, allow switching of facing AFTER attacking too please
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I hate to be nit-picky but I think you should set a move limit or something similar. Normally a character can move 3 spaces but when facing an enemy you can move behind them which is 4 or even 2 spaces behind the enemy which is 5 moves. It's not a big deal, just something I noticed. Hopefully not making a repeat comment
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fantastic game, with the same comments that others have made: I'm getting a black square glitch at the top ~1/3 of my display, starting roughly around the time i head to the dunes. Also, either increase chest drop rate or make it so high-quality lockpicks allow picking higher-quality chests. backfarming for chests for ages is phenominally tedious.
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I thought "A flash Tactics ripoff? What could go wrong?" ...You could have at least given it an interesting twist, or sped things up a little...
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Just realized, I got the archer, and although they are on par level wise with the rest of my party, they have no exp...might as well be level 1 to boot.
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wtf to get better lockpicking you need to pick small chests b4 u can pick medium, but I can't get anymore smalls so I have 12 mediums
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One bug that annoyed me that I noticed...
when trying to select a square to move to, or attack I would assume as well, if a character was blocking the title because they were standing infront of it, you had to try and find a bit of the tile not covered and try to click that.
4/5
A little slow for me..
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Only been playing for fifteen minutes and I found something that needs attention. Kage joins my party and every enemy I've faced in the two quests from town is strong vs. his only attack spell! While it's nice to have a healer along, it'd be better if he could function in combat. >:{
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1/5 until a quality button is added. I apologize that some of us have awful computers, but if the game forces me to play on High that is NOT my fault.
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uh, something to change is the stats page. you have movement named as range, that's somewhat confusing, change it to movement. Was wondering why my knight had a range of 3 o.O
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I somehow ran into a bug where no missions are available, and no new area has been unlocked. I haven't gotten to Damascus yet.
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this game is good, stop whining everyone. just accept that this is a 4/5 game and not a 5/5. now calm down and either play it or dont. but the creator has already implemented a bunch of changes...
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*sigh* there is a 17 second gap from telling my mage to use a spell and then being able to preform any other actions.
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I give mad props for making a game anything like FFT (one of my favorite games of all time!) With some tweaking this will be a great game - slowness is my biggest issue at this point. Other people's suggestions sound good too.
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i agree with NomDeGuerre, having to fight easy monsters over and over again just to get my lockpick skill high enough to open medium chests is very annoying. either have it so you need a better lockpicks to open better chests, or do away with the lockpick skill.
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Suggestions to speed up the pace of the game: If you can only do one action, that action should be selected by default. Most turns fall into the move->attack pattern, you shouldn't have to go through so many menus to do this. Make it so you can select the characters direction by click on any part of the screen in that direction - not having to mouse onto a tiny little button every time. Get rid of the extra graphic for EXP, it just takes unnecessary time. The foundation looks like it's in place, but the user interface needs to be streamlined a lot so it goes much faster.
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Combat is too slow, Buttons too small, needs hotkeys and mabey use of the arrorw keys instead of the mouse. Can be alot better. Didnt bother fighting after the the first battle. Concept is good but its really just a Crappy version of Final Fanasty Tactics