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Nice game, reminds me a LOT of FFT and the old shining forces games for the genesis. My only problem is that the interface seems as if it were designed for a console platform. For a web game I'd go for something more intuitive than all those console-geared menus.
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Do I know you?! I use Kronus as an account/screen name alot and my WoW character is also called Kronus, what the hell?!
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Fun game. Of course it's slow at first! It's a turn based RPG! BAAAAAAAD Lag during the first boss fight though. Not sure if that's a problem w/ the game or my comp.
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It was way to easy. Won the last Battle with lvl 8 Characters, don't think it was meant to be that way.
There is a grafic glitch that slow the game down after a while.
When a character gains enough experience to advance 2 Levels he instead gets stuck and will never advance. Good idea but to many bugs for a version 1.x
2/5
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Very pretty, but disastrous interface. Menu unnecessary. If I click an enemy, it should pop up an attack button under the mouse curser. If I click a square, a move button instead. Not force these back and forth movements to confirm everything. Feels clunky and unpleasant.
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This game is in desperate need of some mayor adjustments (read all the other comments), but I do like the concept. 3/5
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Ok to do lockpicking open your menu thing then click tresure then click what u want to open then select the lockpick you want to use then click and hold the lockpick handle and turn it round the lock slowly and stop when it starts to shake.
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For the love of God, add a feature to let us take back our movement if we happen to click the wrong square do to the clunky camera.
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add hotkeys, make possible to skip changing char orientation, lower lockpick level requirements or remove them at all.
It would be cool if you could see the changes in equipment on your char.
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i go sick in reaching level 10 of lock picking, there should be another way to increase that ability instead of repeating battles hoping in an easy treasure .
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why the heck is my mage unable to do any damage at all? damage just appears in blue digits on all monsters but no hp loss, poison still works though
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Could be much more interesting. - Very cool concept, but what it lacks: strategic options in combat (like 2 actions either move + attack or stand and attack 2x), character development and most important: challenge! it is soooo easy that it is boring.
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@Ragnarokyo
You should never break a lockpick. Ease the lockpick around in a circle slowly. If you miss the sweet spot, then you'll likely break it.
@golduck350
Healing after every battle would be so pointless. I don't think I know a single RPG that heals you after every single battle. You're supposed to grind/enjoy the game. This isn't your typical play for 20 minutes and win game.
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Your character should heal after each battle. Having to pay 50 gold for an inn, or use a healing herb all the time is annoying.
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@Muadib999: Drag the lock pick around with the mouse until it wiggles. Once you find that spot hold the mouse down and after a few seconds it will open up. I suggest dragging from farther out on the pick so you get better control.
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Still some work to do (experienced many glitches), good concept and art. The game is too slow : too much time to wait between actions ! The sequence "attack" / "orientation" / "end of turn" might be improved as well as the unnecessary switches of character menu.
The Chest grinding to get the minimum level to open medium is annoying too.
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Oh by the way, change up the lockpick mini game or something. I don't have sound on and you can't hear the "shacking".
Getting lock picks and leveling lock pick is annoying, either keep lock picks or have levels with a lockpick that never breaks.
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You need to have a "auto face to attack" system like Final Fanasty Tactics, and then put in what way to turn AFTER you attack. I found it arkward to turn everytime to attack.
Pretty fun game, all you need to do is add stuff like auto end turns and level fixing.
Extra stuff like job change would make this Ultimate Tactics Two or something.
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Just stopped it with my watch .. it takes 27 seconds for my lame main-charakter guy just to "stand there, miss the enemy and end the turn" .... at this speed the game get's boring after about 20 minutes ..