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Okay, the point of leveling to 100 is to get the hidden villain. I tried with one of each class, one ranged and two tanks. But I only beat it with Ramback, Zena and Happinus Prime. Two Speed Shot gems and one Sharpener for each of the rangers and three Nano Health Gems for the tank. My stats: http://i.imgur.com/Jdbwr8t.png - I had 29k hp with the tank, but less might be enough. 6000+ tech seemed to help a lot since it only required two hits to get special (which both did decent damage and a knockback). 6k+ speed is obviously also very important to maximize evasion and hit chance. But even with that knowledge, it doesn't seem to be possible avoid a huge grind. A tip for organizing vault is to discard all base stat gems (including rainbow) once you have more than 3k stats or so. You won't need the stat gems anyway. Good luck.
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Besides starting stats, I don't see how Flyrider could be better than Mechaman. Flyrider is faster and only hits melee, which means he'll get in front of the tank a lot. Mechaman always keeps a distance.
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The HP Regen does not work properly .. I see the green Bar regenerating but the HP-Number goes down and the heroes die
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When i saw the Catgurl villain, i thought that the description will be: "Overly obsessive cat-lady who's trying her hardest to get all attention."
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So... I found an exploit to get exp: countdown for the Simulation Room keeps going down even when looking at menus where the time of day doesn't move, like the Achievement's screen. That way, you can use the Simulation like 10 times a day.
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Nice idea, but entirely cardboard .. no real difference from day to day. Just stack stats and every so often slot in some gear. Got old very fast. New heros are so incredibly powerful there really is never reason to use old ones. You can't possibly level their stats enough to ever be useful. Fast hitters with lifesteal gems are nearly immortal.
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I played this and it was fun for about 10 minutes. The music is fine, graphics are cool, but it is horribly imbalanced. Once you get the next tier hero, it COMPLETELY outclasses *ba dum tss* the previous heroes. Please make them noticeably unique and please make the stats a bit more close knit between the heroes. Thank you for taking your time to read this.
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What i said earlyer i take back he is prone to multiple damage dealers at once even at 500+ speed (just met Fenom i think ._.)
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I do feel like its somewhat broken that all you have to do is get Galaughuga to like 150+ speed and get a vampire fang on him to make him practically invincible (except Rite can 1 shot only exception)
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The game is nice, but later, when all the gyms are built it lags a bit in slow computer. It should not happen, for such a simple graphic. 3,5/5
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I'd like to echo what previous posters have said, that the game becomes very tedious without some kind of sustainable training system.
Also, why even have a timer and a metered out day? the minimum action seems to be a day, why not have the timer span a week at a time, and the skip button does the whole week?
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Higher rank heroes should have gain more stat in training or they will be weaker than the well trained but lower rank heroes.
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Late game, projectile-based characters are almost useless, since they can only have one projectile on the screen at once and those projectiles never get any faster. I'd limit myself to 1 ranged character at most. (;
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The game gets extremely easy after a few levels, like for example, I beat the second boss within the first try, while it took me 20+ tries for the first one. Maybe something that needs looking into?
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treasure hunting should require stats to be successful or fail. The way it is now, you just put the 3 most useless people to treasure hunt because you know they can't fail. the miniscule stat gain they get for it is not enough to make up for missed training. But, if they had to have certain stats to pass treasure hunt, then you would need to train everyone! There is no reason to even buy a 2nd of any training room right now, since one room trains 3.
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Way too micromanagey for way too little gameplay, the real problem comes from lack of player interaction really, I can do a lot of stuff, but nomatter what I do, it have a miniscule of impact. The things I'm supposed to do is better done by a robot, because the choices are irrelevant.
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By the time I reached rank 100, I was so OP'd that I blew right through the hidden final boss in 5-7 seconds.
Good game, anyway.
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Its a very fun game. I' amused by it. Couple things though. The main missions need to be more distant. Like maybe every 5 days rather then every day and sometimes two. I get its a way to drop our reputation but it still would seem logical to have it further away rather than the next day. Another idea would be to make side missions. Like rescue a cat out of a tree or walk an elderly woman across the street, small things like that and have the payout to be reputation. Also maybe a weekly money gift from the city based off your reputation. Just a few ideas other then that though the game itself is really good.
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Tips: Best build is Range+Range+Tank. End game that will mean Zena+Ramback+Happinus Prime. NEVER train Power on anyone. It's pointless. Ranges' Tech will deal 99.9% of total damage. And never train Tech on any Tank/Melee. For Speed, train to a max of 5k for Range, 10k for Tank. The most important stats for range are Tech and Speed. For Tank it is Health and Speed. Best items for Range are Sharpener+Speed Shot Gem x2 (or replace one with Creeptonite if needed). Best items for Tank are Invincible Spray+Nano Health Gem+Creeptonite (can be replaced with another Nano Health if health is above 20k). Note: Having more than one Creeptonite will not revive the character more than once.
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The wait time between simulation battles is pointless. Please remove it. Or at least change the achievement to 25 simulation wins.
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becomes tooooooo boooooring...can't fathom to farm more stats after reaching lv70...training should be able to be automatic, and what's up with early heroes becoming useless? Also weird choice of references for the heroes o_o
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Dang, is there any way to NOT lose reputation? I train for 1 day, then there's a new boss/enemy to fight that's exponentially stronger than the last one. This game just makes me feel bad!
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Seen a number of comments regarding the Creeptonite (resurrection) Gem, I can confirm it works, used it with Bulk and he did revive at 50% HP, he still went down again pretty quick afterwards, but hey, it worked! There was also a popup on the character that said [revived], located at the same spot on screen where you see [miss] and [hit].
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So many of the crystals are of no use later in the game, need some way, to do something with them. Preferably being able to combine or fuse them. Possibly with recipes of sorts that would give an element of control as to whether you get a high value gem of the same stat/ability, or trying for a different gem all together. Possibly being able to combine different gems to get one of lesser values that combines the bonuses of the original gems.
If not a combine/fuse feature of some sort, then at the least, the ability to sell the useless gems for cash.
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I'll admit, the game became repetitive. I really enjoyed the story, felt unique to me. Also me being me I had to see it out till the end. The to be continued has me wanting more! Most of the comments which have been left are tweaking are all correct. I'm not one to leave a comment and just wanted to take the time to say thank you and I hope the next one comes soon! *tips hat and cheers*
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Honestly just up speed and be invisible. My archer dude took out the entire enemy team without getting hit after my two other guys died. Needs a better random number generator, me thinks.
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I seriously think i keep being drawn back to continue playing because of the music in this game... lol... great job on it!