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I *love* the concept here and am having a lot of fun, but there are some issues that I hope are addressed in the sequel. Hovering the cursor over coins to recover cash is frustrating enough in single-screen top down shooters and the like, but in a slow-paced, scrolling manager game it just doesn't feel worth bothering with. More detailed in-game information on the various interactions between shops would be useful as well. It is worth looking past the flaws to play, however.
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hey why my visitor buy something in the supermaket and stand in that place for 7 day and not leave ? the make my popularity drop from 92% to 41%. can u guy fix it?
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1st night of the mall. only a baby store that 2 people bought stuff from.
IT WAS ROBBED LIKE THIRTY TIMES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
goes to show quite a few people are desprate people in this game
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I really wish I could zoom out just a tad.
Also, my rating drops to zero and doesn't move. That's incredibly frustrating.
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This is a very fun game, but it does have some flaws that I feel compelled to point out. One thing that bothers me is the lack of trash cans. People just throw their garbage on the ground. I know that the janitors are there to clean up, but they don't always for some reason. Another thing that I need to point out is the badge system. The easy badge should definitely be a medium badge, and the last medium badge should be a hard badge. This game is a bit difficult at times, but fun. I have also spotted many grammatical errors. I rate this game 4/5.
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Kind of thief:Normal thief-Walk and uze ezcalator or lift.Ninja Thief-Teleport with zmoke bomb.Glider Thief-Uze glider to reach the upper floor.
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This game is a lot more enjoyable if you treat it a bit like an idle game. Set up a basic mall, and let it run in the background. Check on it every now and again making purchases and upgrades and then let it do its thing for a while in the background.