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My name is Ranuda Perera I was in level 41 in the other day when is started to play I was in level 1 how did that happen how can you fix this Lut games pleas pleas pleas.
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It's nice to see a newer game in which the waiting/energy system doesn't get in the way of one's ability to play as long as desired. It's also nice to see that the premium content is relatively cheap and limited in usefulness. This game is really cool.Love the PVP battles and the battles in general.
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I have only one queston: Why, why those freakin zombies have to JUMP around?! They are more than troublesome. Apart from that it's a really addictive game, very nice. :)
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Wish there was a button that auto moved me to the location of the quest. Not teleporting me, just allowing me to not have to hold down the mouse button for so long.
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If you hold down the left click button, you can move where ever you drag the mouse, so it makes changing directions really quick and easy.
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To those with a problem with the cultists quest... you should switch to heavy stance and it gets a whole bunch easier! I got stuck at that part for a while, so I understand if it gets a little frustrating... yet this game is really fun, and deserves your time!
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Hhhmm... Okay? Yesterday i was level 8, and this morning i'm level 1 and i must redo all the story... Don't really want to do that again... Pls devs fix this... I think i'm not the only one in this situation.
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just rolled back my progress and I lost two levels and got set back in the story. Don't feel like repeating all that so won't be playing for the rest of the day. Disappointed.
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hm, the episode 3 quest where you fight the cultists needs nerfing a bit. The mechanics are a bit out of wack to the point that you either have to go off and grind exp till you out level them drastically or you need to waste gold on food items. I'm level 15 with fairly good armor but am still having trouble with it even with over 200 hp.They can do 15 damage to me and even if I beat them that damage isnt restored at the end of the fight... Basically it means that over time they can just whittle my health down to the point where I can't complete the dungeon without being a crazy nutter who eats 20 riceballs to heal up. Reminds me of fighting a dragon in skyrim and running out of potions. "hold on a sec gotta eat these raw potatoes" Other than that good game. you just need to balance it out a bit so that we too can also block. Or boost the evade either way, seems to be a bit buggy for me.
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Great game you devs know how to make a game that is not p2w and because of that I will gladly suport you with my wallet
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Finally, a multiplayer game without P2W, energy systems and so on. Great job, i really enjoyed enough to give it a rating.
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Oh, I meant to suggest that you might consider a fast travel system to specific towns you've already visited. Maybe for silver coins or something. Gold coins would kill it for me, personally. Traveling should be fairly easy to get to a home base in my opinion. Anyway, just a suggestion to my earlier comment.
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Some towns have things others don't and I don't understand how to make that distinction. So I spend a lot of time running around HOPING a town will be there. And with each screen, I am forced into a sometimes lengthy fight where I will be rewarded with more crap I can't carry and coins I can't fit in my purse. It becomes a huge chore just to move around. I find most of my time in this game is spent in one spot just hitting the duel screen and then dumping all the items I get on the ground.
I think this game has a ton of potential and I really think it's fun when it feels fluid and easy to play. These main issues I have are what makes it cumbersome and less immersive for me, so hopefully it's some kind of constructive feedback for you. I look forward to supporting this game for a long time. Thanks.
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The other big issue I am having is the very confusing map. The system for getting around is really clever given that it's a side-scroller. But the map is confusing and navigation is hellish sometimes as a result. I am often following storyline quests and end up in the middle of nowhere for long periods of time where my coin purse is filled and I'm dropping every useless item I get. It's inefficient to have to run back 10+ screens to find a non-abandoned town where I can sell and buy supplies. Instead, I get stuck somewhere I have no idea where I am because of a quest and I have ZERO clue how to get a town that has inhabitants. Furthermore, how do I know what's in each town? I have no idea if I'll show up to town and no bank exists or not.
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I really loved the original Straw Hat Samurai, so I've been psyched about a more MMO styled version. In a lot of ways it's successful. Finding new gear and upgrading stats is fun. Dueling other players is awesome.
However, I think there are some glaring weaknesses that should be addressed. Sometimes the slashing feels like "click and pray" where it is very difficult to position yourself in a strategic way. It happens sometimes and the abilities can really come in handy, but often I find my duels are just two guys jumping around missing each other because the click-slash mechanic feels proactive rather than reactive. So I have to hope my opponent will be where I clicked, but by the time I'm there, they're usually not. Regardless, I still find I win most duels, but it can be really confusing and sometimes frustrating to wrap your head around where your attacks will land.
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game.is....interesting....at.two......times. 1..during story mode and second.,in duel chellenges..afteral...this game is a kind of huge destruction of new generetion..bcz of its some ill manner features....plz fix them.thx