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hey so this game doesn't work on kongregate but it does work on other websites...what does that mean? Anyways, I like the game but it would be nice if i could get it to load here.
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Been on this black screen after loading for 5 minutes and nothing has happened. Not going to try this again. This bites big time in my books. Make a game that works or don't make one at all.
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Games are not always all about graphics.. The gameplay counts too.. I don't want to see some game with amazing graphics and then the game is just boring, for what? I'd rather have way better gameplay.. such as the first then this one. This one just bores me after a while, and the fact that the castle doesn't grow higher disappoints me :l
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Pretty silly indeed. Last game on hard campaign, the computer beat me in two turns using a trojan. The only option available was discard and discard (since I didn't have enough resource to do anything else).
But I completed the game 100% anyway. Hint : Plan your battles and use the deck manager.
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And cards just played are back in the deck : that's just nonsense. You can have in your hand 4 time the same cards and have another one from discrading.
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This is just silly. Most of the games I played there was absolutely no possibility of me winning. The oponent just gets double my resources and pummels me to death. Not fun at all like this, but has potential if balanced properly.
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I agree with the comments about the hard difficulty. One problem people may be having could be that they aren't putting enough cards like recruit into their deck so they stay at low resources. Personally I beat through the normal campaign with only using 1 card requiring bricks, 1 card requiring weapons, and the rest were magic cards but I haven't tried the hard one because I knew that wouldn't work lol. Overall very good but I personally liked the original just about as much, I don't really feel that the new version added that much besides the campaign which just sets up a few different opponents instead of the only difference being the luck of the draw.
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so nobody else is having the massive issue where I beat the comp on campaign (the first battle) and... nothing happens! I am looking at a screen with the bouncing arrow over my castle, no cards in my hand, the last card I played displayed, and no enemy castle at all!!!! so frustrating I've cleared my cookies and everything!!!!
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Glitch!
It happened three times in a row. First time, i lost, game stuck, did not advance to you lose screen. Second and third time i beat the computer and it did not say i won, just stayed in the game with computer's castle gone.
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Fun game, never played the first but I'm quite impressed with this installment. Its surprisingly addictive and requires a bit of strategy to win. Unfortunately, that brings me to my biggest problem with the game: the harder difficulty levels. When you provide the computer with high resource piles and a lot of powerful cards, it sometimes feels like luck is a driving factor rather than skill. You're a crippled antelope trying to fight off a lion in these scenarios, and it's painful to get mauled over and over again.
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Because of this game i am making a real card game based off this. except you don't see your enemies resources and both moves will be upside down until both players decide what to do, then both things happen at the same time.
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Ok so I didn't give up and finally got there. Thanks to nwmno for his deck: 5 thieves; 5 mage; 5 pixies; 5 add weapons; 5 add crystals; 5 add bricks; 5 remove crystals; 5 remove bricks; 5 builders; 5 taverns; 5 fences; 5 large walls; 4 wains; 5 reverses; 3 sacrifice mage; 3 sacrifice builder. And to bryanyu for the 'fast' strategy of using low cost cards for a quick win on the opponents with small castles and big resources.
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I used a spy as my first turn , saw my computer opponent had a curse, trojan horse and a sacrifice builder. Pretty unfair when the computer starts with enough resources to use any of those. First castle war game was great, and this one could be also with some adjustments.
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i decided to see what would happen if i use the drew out the length of the game for the entire deck. now i'm frozen. :)
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What i whould say about this game, easy was to learn the game. normal gets you playing it, hard here facing a 6-6-6 resource computer and im at 1-1-1 walls down and castle at 16 while the oppenent made his wall like 70 from start.... cant do anything happens over and over... destroying my resources and income... powerless to say the least.
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Yeah I finished hard only losing once (to a turn-2 trojan horse on the level where they start with 40 of each resource). Here's the trick:
NO ATTACK CARDS IN YOUR DECK. I built a 75 card deck with the only card using the attack symbol being 5 thieves (awesome card). No recruits, no nothing. Just focus on building and magic. Most of my games were won by starving out the computer. I would sacrifice mages and builders as soon as possible to keep them at 1 of each (ignore attacking cards). Then resource-starve them. As soon as they get near 8 of bricks or magic, either use crush crystals, crush bricks, or thief.
My specific deck: 5 thieves; 5 mage; 5 pixies; 5 add weapons; 5 add crystals; 5 add bricks; 5 remove crystals; 5 remove bricks; 5 builders; 5 taverns; 5 fences; 5 large walls; 4 wains; 5 reverses; 3 sacrifice mage; 3 sacrifice builder. GG computer.
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Has anyone finished hard mode? Why not have a system like most games where you can upgrade your starting position? E.g. pretty much all shooting games with upgraded weapons etc. Surely defeating a tribe should give you upgrade points to buy more starting resources or maybe even an extra collector? That's what I want in the next version, which needs to come quicker than this one did.
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I liked Castle wars 1, and this one was promising too. It improved a lot. My only problem is that to unlock some very good cards you should beat the hard mode, but that's impossible unless íou are very lucky! Becouse you start with nothing but the enemies start with lots of rescources, and also they own all the cards! (Thus it will bomard you with sacrifices if you could be able to get some men.) I tried building a deck in wich there are lots of recruits, builders and mages, but I can't ave more than 5 of a card type! So I tried to make the deck very small to let those 5 cards be a large percent of the whole, but I can't make it smaller than 75! So I'm totally screwed, there is no way I could improve my chances!
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I just get a black screen. It says loading, then goes black. I tried to play it on both Safari and Firefox, anyone know what's goin' on?
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my strat for beating hard mode basically entailed removing all "only ****" cards, removing all offensive cards except for wain and ambush (and archer, as a cheap way to pop magic shield), maxing out all resource cards, maxing out thief and using ASAP whenever possible, and using sacrifice cards sparingly. Also, keep your wall at around 25-50 and your health was no less than 45 (in case of trojan). Follow this and eventually all of thieves drain the enemy's resources to nothing, and the sacrifices will eventually put you at an advantage.
NOTE: the enemy will use sacrifice on you even if you have 1 mage/builder/recruit. The AI doesn't seem to recognize this and for this reason the comp has a high potential to hurt itself using sac cards if your resources are low.
STRAT: stack stam and outlast.
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strategy for hard mode.... aim for QUICK matches. forget trying upgrade your resources because they'll always go down faster than they go up. create decks with small cards (i created 3... one for quick offense, one for quick build, and another with quick both... choose whatever suitable for that particular match) and all the "add" cards to get what you need as quick as possible...
the great thing is, the cpu is pretty dumb even in hard mode... it won't know what you are trying to do and would still kept thinking long term.... and sometimes do stupid decisions like using sacrifice when you have NOTHING TO BE SACRIFICED and it'd be just killing one of his guys and waste one turn. i beat one of the last castles in like 3 turns with quick offense cuz their defense is like 15 castle 5 wall at first
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Best way to win medium and hard campaign is to concentrate on building a 100 points castle.
That means whenever the opponent invests in wall, magic defense, castle (unless he's getting close to 100) he's pretty much wasting his turn... also, in terms of mana, it's better to defend than to attack because you easily get 20 wall for 14 resources, attacks are more expensives.
Click the + so more people see this comment.
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The resource imbalance breaks the game.
Its always an uphill climb to just be able to play your cards.
"Oh, look, another 5 rounds where i can't play a card."
Screw this. 1 star
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Sacrifice cards don't ruin the game.
With the huge imbalance in starting resources, there are cards that can win the game for the computer on the first turn. But after that, you can win. The computer always uses a balanced deck, but you don't have to. Focus on building for example (guards to use up your weapon resources). Now the computer has a bunch of useless "sacrifice recruit" and "destroy crystals" cards clogging up their deck. You don't waste cards, and you can get your tower to 100 before your opponent finds the cards to tear it back down. The same should work for an attack deck.
You'll only lose if you try to do everything. The computer can do everything better than you.
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After blocking mochiads.com and disable local storage I managed to replicate most of the problems reported and I believe most of em should now be fixed, however by blocking mochiads.com you won’t get any music in-game as its streamed from mochiads.com and by disabling local storage your progress won’t be saved nor will your decks or settings. A small note for those of you who block mochiads.com, If you ever go to ninjakiwi.com to play multi player you won’t be able to play as it loads multi-player from mochiads and it uses mochiGames accounts for login.
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Given up, too much luck required/unfair advantage to computers cards. I'm sick of either have 100 bricks and no cards that use bricks, or a hand full of schools and no bricks or builder cards. I have made my deck as biased as I can to have resources but the computer always has more sacrifice cards.
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Theese sacrifice cards killed the game. It's disgusting, when in hard mode, with 0 resourcec I finally have 3 builders, and the computer sacrifices 1 of his own, to make me go back to the start, with even less resources. In hard mode trojan horse kills in the furst turn, if u dont raise your tower, instead getting a builder. I rather play with Castle wars 1.
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It's a lot prettier, and I like that the new cards/redesign of the old makes for some new strategies, and I'm very thankful that you can now discard 3 cards per turn rather than 1 (a pet peeve of mine from the previous game.)
But I wonder if the game's creator recognizes how big a difference 20 resources and a couple of "supplier types" (builders, etc.) makes in a typical game. Very often it's not "challenge the player"; it's "the enemy has a ridiculously unfair advantage." It frustrates me in part because it's not a case of "well, you could just turn the same strategy around on your opponent"- you _can't_ if you never get the resource levels to play the cards your opponent is casually throwing out in the first few turns. No deck arrangement will change that. Basically, there are 2 very different game phases- one where resources are urgently important, and one where they barely matter. If your opponent enters the latter and you're still deep in the former, you never have a chance.