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If I can afford shop items, I can't seem to open chests / use treasures. Shouldn't the Shop and Item buttons be separate?
I'll see about making two of them in a future update. For now, you can always reach the shop or store from the home menu (use the bottom left arrow to return to the menu at any time).
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There are a lot of players like me who don't play hearthstone and other CCG because it's just too slow. However you went way overboard on the auto-play, it just nullified almost all skill impact in the game.
You could have had a good game here, however watching a CCG simulator play by itself is not fun.
I'm sorry you feel that way Encava. The game does have strategy and skill, but the focus is on choosing the right hero and units for your army rather than on the battle itself.
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Great game. To be fair it needs some Performance updates especialy the loading time should be decreased a lot. But overall its fun and the devs are very nice and active in the chat and in the comments and also take suggestions.
Thanks blacki, and yes, I will be working hard on getting the load times down. It's a beefy game with all the art for the cards, so there's only so much I can do - but I think I can still make it better than it is currently.
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Darter is uncommon but Poison Imp isnt? Stats wise it makes little sense but thematically(spider, nameless) I guess it does?
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Highly derivative of Warstorm, but with much less grindability. Raising the difficulty of a quest chain does nothing for you, and can prevent overall game progression. Chests drops are finite without PvP, and as we should all know by now, PvP does not make a game good. Overall, not particularly fun, but it's nice to see Warstorm still inspire new games.
Well, it's highly derivative of Warstorm because I designed Warstorm and wanted to bring it back to the market after Zynga shut it down. Not sure what you mean about the quest chain, but raising the difficulty gets you campaign stars that unlock 1/2 the heroes. Sorry if you're having a bad experience, if you have specific things you would like to change, please let us know in the forums.
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hello developer, games crash on after "start" button in title screen (Firefox), please fix it, because game is now unplayable.
Hi bpro, I agree it should. I don't think it is overpowered because heal also removes status effects - is there a particular mission or combo you are seeing with repair that is too challenging?
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Horrible game design. I have to repeat early game fights because the AI has 4+ cards all going to face with damage multiple turns and I can't kill them because 1) there's no way to tell your cards which to attack & b) most early game cards only do 1dmg but have to cut through enemies with 4-5hp
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This scull on defeat is really annoying. Very low quality like a GIF from primitive web site. Better would be animation with breoken shield or something like that.
Hi Zohh, understandably the 'auto battle' aspect of the game isn't for everyone, but the deck-building part of the game is where the strategy is and I think you will find it to be quite complex/rewarding as the game progresses. I intentionally chose to keep the battles hands-off so that they can be played very quickly, at 10x speed a battle will take a minute or less, compared to sitting down for 15+ minutes to play a traditional CCG. This does provide a different experience than something like Hearthstone, but I think a lot of players will enjoy the pace and intensity of the battles.
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Also just tried with opera and it works there. Not sure if it's some setting on FF that makes it incompatible for me or what's the cause.
ok, that particular bug appears when your computer's RAM is too fragmented for the browser to allocated a 300MB continuous chunk (the game is unfortunately memory hungry due to all the card textures). Usually if you close the browser completely and restart it with just one tab, the problem should go away. Let me know if you still see issues with Firefox though!
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Can't load the game. I get an error message saying:
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Hi Kodeman, have you tried more than once or with a different browser? You might have tried loading when we were in the middle of an upgrade. If you try again and still can't load the game, please send me a message and we'll help you figure out what's going on.
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well im enjoying this game. hope to see some expansion soon. Not fond of the lv 20 hero max at the moment....but it is forcing me to level all the other heros. but that will get boring soon. hope to see increase of levels and many other things.
We're working on it Mxsinister! We will definitely have expansions for the game - hopefully many, provided we are able to earn enough revenue to afford them :)
Really sorry about that Mxsinister, we had a serious bug in the save system that we just fixed in 0.65. If you are having trouble loading the game, please try clearing your cache... let me know in chat if you still can't get in the game.
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Is there a reason that Blight is now passing through magic shields? Sure, it doesn't poison me but I still take the initial damage...makes that hero a little overpowered.
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I'm originally a spellstone player but I've also fallen in love with this game... When do you speculate it will be released? Thanks!
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I have a few problems with the game. Once you finish the campaign out, it's extremely hard to level new characters and it means sacrificing rank to do so. Also, the PvP just gets boring fighting the same handful of players over and over again, so this game really needs a different mode to play/grind.
Hi Keith, you can always replay missions at a lower difficulty to level your heroes if you want. Hopefully once we come out of beta we will have a lot more players to fight, so PVP should get better too!
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Would it be possible to save the deck that was used by different heros? Each hero matches better to different cards and I do not want to change the whole deck when I change heros...
We added this feature a couple of updates ago - look for arrows that choose the active deck in the upper right of the army screen. Also, you can select a deck with hotkeys (1...9).
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Hey guys, great game. I look forward to it being published. Also for all the beta testers, would it be possible to get a special card that shows we stuck around? Also do we get to keep our progress once it goes live?
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I remember a card game i used to play called "War" when I was a little kid. Both players flip up a card, high card wins. Whoever runs out of cards first loses. As far as I can see this is the same game with nice production values. Too bad that outcomes are so based on randomness instead of planning/strategy/skill. Already have plenty of these random grinding games on the market to be needing a new one. I do appreciate the production values though. Good luck to the dev's but there simply isn't enough here to keep me interested.
We had a similar feature in Storm Wars' predecessor (War Storm), but it wasn't terribly popular for some reason. Still, I may consider alternate modes of combat if enough people are interested.
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there seems to be an issues with the confuse mechanic. sometimes when it hits it takes priority over the next character attacking so only the confuse attack gets deducted from the health of the adjacent creature and the attack of the next opposing creature doesn't seem to have an effect.
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Same problem here - I can't play anymore- Pogress bar is stuck at about 1/4 red with firefox and chrome. I had no problems playing yesterday.
Would love to know more... what browser are you using and are you seeing any error messages? Sorry for the bugs, we are working as hard as possible to sort them all out.
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Deworx... you are on top of the leaderboard for GOLD GAINED already by a great margin. youa re not a typical player, your comment about how easy it is to get rare cards with gold is never going to apply to the majority, please refrain from making comments about how to do things in game when hardly anyone else will have the time to play a game as fervently as yourself. Developers... please do not take Deworx as an average example and other readers of these comments know Deworx's advice will not apply to you unless you willing to play the game 12 or more hours a day.
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I want to note, at first you might think this game is a pay 2 win - But this is actually NOT the case. Just from leveling your heroes you get enough gems to buy epics (I played now for around 2 days, i haven't cash and have already 8 epics, 4 of which i got with just farming gold - the others for grinding heroe levels/campaign/chests). Since Level is capped at some point, the card limit is as well, in other words it is possible to get your full deck of epics w/o spending a single $ in a reasonable amount of time. Besides, there are some rares i prefer over epics [Especially Spells] -- To Devs : Would it be possible to enable a feature to destroy chests? (I hate it to have silver chests in arena when i want to keep 1 spot open for Wooden Chests and i also dislike that when i want to go afk/sleep that i have a silver chest instead of a gold chest)
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Gameplay is very fun, the game isn't perfect but the developers are extremely helpful and responsive, and quick to improve things! That is so nice to see when you play a game.
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I like the autoplay function. Matches take way less time, and many CCG/TCGs use this now (I play cardboard MTG and love play strategy, but hate playing Hearthstone online because the matches take forever and it gets very boring very fast). The developer also helped me with a login issue and had their version fixed and updated in a couple hours.
It's true that the autobattle combat isn't for everyone, but glad some of you love it like I do (I'm biased of course, but I share the same feelings when it comes to long games @ Hearthstone).
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Biggest complaint after an hour of playing is the inventory system. 4 inventory spots with 8 hour unlock chests = unplayable for 8 hours. If you are trying to get people sucked into the game to the point they are willing to spend money, that needs to change.
Yep, hear you loud and clear. I'll have an update out in an hour that will cut the chest timers in half and woods will be instant open. Rewards from each chest are less however.
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Also.. something seems buggy with paralyze, when my units got paralyzed multiple times and then paralyze wears off, they somehow can't act anymore (Wasn't paralyzed for like 5 turns, still wasn't able to attack). Makes that one mission almost impossible to beat. (Also Heal -> remove paralyze doesn't work)
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Somehow Stealth doesn't work as the description says. Enemy Heroes can still dmg/target the stealthed unit and remove stealth.
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started game, got an error:
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
InvalidStateError
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It's incredibly annoying to have even wooden chests take 5 whole minutes to come off cool-down since there are so few inventory spaces and so few gems given without paying. That level of inconvenience can turn away a lot of players, particularly the casual spenders and free players. That's bad for building a community, which you need for a FTP game if you want enough whales to actually support the game.
We're bringing out a new update shortly that cuts all the chest timers in half, and wood chests now open instantly. The rewards are equitably smaller but hopefully that will allow you to play more often and with less frustration.
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The fact that you take 2 hero dmg each turn when you don't have cards to draw shouldn't be there. This makes making a survival deck worthless. I could understand if you have no cards left in your hand, but not in deck. I can have a full playout where nothing from my side dies for 7-8 hours, then I start taking dmg and loose, even when I have like 5 cards left to actually use.
Hi Doadaix, not sure I understand exactly. Are you saying that you should only take 2 damage when all your cards are gone? The reason for the damage is to break stalemates, in case both players have too much heal for example.