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sterling, yea i agree but the thing is since there robots, you cant really program to change their style of fiting at the split of a second.
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I won the game on normal with a Juggernaut, so... I think I get a pass on the "whining" charge. This game is fun, and the idea is great. But some of the enemies are cheap in the extreme. Reflects that take half a second to execute? Instant slows? Enemies with 2x your HP? Often I thought, "If I had my *enemy's* power set, this battle would be over in no time flat." And pity the poor sucker whose best powers go off when the foe is immune or reflecting. One mis-timing can cost you a battle, while your opponent's margins are much more generous. Victory is often less "strategy" than "memorize the attack pattern." Also, the artifacts are really stingy in their bonuses... 7% less stun time vs. 9%? [sarcasm]That's worth 300 GP[/sarcasm]. Only +stun times are consistently, significantly worthwhile. If there were a sequel I'd love to see opponents who fight *smart* enough that they don't need the sometimes ridiculous advantages they get from much better powers, enhanced damage, and more HP.
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ENGINEER RULES
answers to riddles and Q's through out the game are-
Lar_captain
Anya_leads the guild
Crimson Brotherhood_ riddle
Pick 6 seconds after the anya thing
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i like this game, its good. The enemies are balanced, you can always counter the enemies. It requires strategies, something you must plan out either before hand or after the fact.
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i cant beat nik nak with psionic i have everything you can buy and i cant do it he uses reflection and i cant stop it so i wait 5 secs for it to wear off and he kills me arghhhhhhh
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Agree with Lapper. Also I don't like the way it simply won't let you move on without buying certain skills at training. You keep losing till you buy that skill (that you don't want) and then you win every next fight. Even without using that skill. Nice idea but chars are to unbalanced. And I hate a game that slows me down and punishes me if I don't do exactly what the programmers intended.
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*Sigh* What Lapper here means is that the game is repetive and each new enemy takes longer and longer time to defeat.
I tried if for a while, as a Juggernaut, good story i'd say, it got those events in the game that difers from "Next enemy, next enemy, next enemy..." thing that many games have.
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Finally!!! I beat it with all three... Juggernaut is easiest and the other two are about the same difficulty. Good game just long with the other two
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very repetitive
seems like psionic should have an interrupt move earlier
guild wars-like battle system
decent, but needs work
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I've never been a huge fan of stat-building RPGs, for some of the very same applauded features of this game. Each consecutive level is just you playing more of the exact same enemy for longer and longer periods of time, more and more times. The replay value is slim to none, which is a big deal, because everything you do in this game is replaying. And they want me to *replay* the entire game three times? How many times can you perform the same actions over and over and call it a rewarding and interesting game?
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Great imagination. It seemed like it could be real, but there were a few typos and too many Black Puddings. Reminds me of WoW, also.
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Enjoyable for the first time through. By the third level for the other two toons, it's too repetitive to really be something I want to play. Still, nicely done.
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what is: when the talesworth goes dark, we hunt and thrive,
the color of blood,
Doth come alive... Who i am?
please leave me a shout with the answer tyvm
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Congratulations! You've just completed the Trail of Blood Challenge! You have earned a card from our collectible card game.
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wow i havent played a really good game in a while and this really is one of the best games on here i hope that it gets more badges.
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Ah. The developer says that normal is how it should be played and the easy mode is just a clickfest.
And the people of Kongregate respond by saying "zomg normal mod is 2 hard!!!111". Eh.