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meh, too much based on luck... lvl 6 engineer, everything maxed, best stuff i can get from bazaar (really, i did enough arena fights to make it refresh 10 times, and got almost all yellow equipment), and even after memorizing every move of the jester, and trying 10 different tactics, just too hard to do. No strategy needed for this game, just lot of luck and fast clicking. I mean I got a total of 20% faster casting time, and still am too slow?! C'mon... rating back to 3/5.
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The game isn't bad, but I don't like how half the bosses aren't hard because they are well thought out, but hard because your skill buttons move, shrink, or they become difficult to use because the mouse isn't responding properly.
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also using runes in black market was good. i also liked the puzzles asked in between the game. so read all the information during the game to solve these puzzles and lots of prizes.
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fine game, some balance issues (sometimes the battles after getting new level are easy compared to the prior level) some early bosses much tougher than mid to late ones, final boss easy. Some of the in game descriptions are a bit weird. enjoyed playing overall
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one problem: enemy shields that block damage also make them immune to other status effects too (like stun & interrupt) since they block everything
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nik nak is the robot? I've barely got him... you just ignore his stun abilities, use atom wall on his strongest attack, physic shock when he's trying to heal (it's crucial to stop his healing) and lots of brain freeze.
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I have to agree with Trerro and Traducer. This isnt an RPG this is a memory game and dice game. On most of the later levels there is no time to think or even to react to your opponent. Its find the correct sequence through trial and error and hope you are fast enough.
Combine the pure memory aspect of the game with the fast pace of it to the point that a half second pause to remember your sequence can mean the difference between victory and defeat. Slow the pace of the game down somehow and provide more of the strategy aspect you were going for. As it stands now normal is almost identical to easy its just that your timing has to be even more exact....
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I'm currently working on a walk-through- since, bizarrely, there ARE NONE.
I've read through the comments and am definitely going to put in an in-depth strategy guide for Rufus, Master Swordsman, too! :O
I've gotten up to Level 2 so far (in the walk-through, I mean).
It's difficult since after the first level abilities sort of branch out and I don't have complete notes for all classes, but I'm working on it! Stay tuned...
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To get dog go: North (only way you can go at start), North, West, South, West and East. If this helped please leave me a shout!
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the problem with psionic is his speed, he takes too long to cast, and can't react to enemy's attack when casting. i guess adding some passive ability to him will help, like a passive shield that blocks attacks every x seconds
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This game has the most ridiculous difficulty curve ever. Easy, easy, easy, brick wall that takes you 20 tries to beat.
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Very fun game, just finished as juggernaught. Only complaint is the gear is very generic and different names implies different abilities.
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the last boss's poison gives juggernauts infinite quick refill of power.... and he basically won't attack at all..... he just sits and waits, casting shields