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Great concept and I love how your skills fly all over the screen when they cast a spell on you, but I found it rather boring after level 3. It's the same old grind, there needs to be more to it somehow.
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The music made me wat to kill myself. With some tactical deploymen of the off button on my speakers, the game was somewhat improved. 4/5
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Zyonix, they removed the ability to organize skills the way you want, (mainly because there are enemies that like reorganizing your skills for you, repetedly, throughout the fight. it's annoying.)
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When you reason level 10, their is a guy who wants 250g for 2runes. He ask you a question about who he is mentioning. Does any one know?
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Very nice. Big fan of Arena RPG style games. Requires a good amount of strategy. Only downside is later on, your opponent tells you what to do. You have to base every move you make based on what attack they are using. Other than that, it is a very well made game.
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What amazes me is the vehemence with which this game is met. There are some truly bad games on Kong. This is not one of them. This clearly had a lot of thought and time put into it. If you don't like it, fine, but don't knock it to shreds. Clearly this is a fine effort by its creator.
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Interesting. Timing is important. What is the name of the thieves guild you fought early on? That's the answer to the level 10 riddle, but I can't remember what it is.
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Thanks bing. The dog/forest and the riddler were the only 2 things I didn't figure out. Beat it with jugernaut, managed 10-12 runes(I spent and forgot how many exactly), and spent alot of my coin on items with cooldown helpers. I always had at least 2 spells i could cast so it didn't matter if 1 got disabled for a bit.
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Forest Spoiler: N, N, W, S, W, E. If you get lost, get back to where "Trees Glow, Birds Sing etc" and follow directions without disregarding the first N.
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Directions for the dog quest:
Head out gate - North
Trees grow together in tight clusters -East
Grand Oak Tree - East
Several thin light trails - East
Small clearing - West
Small Brook Water Glistens - South
Path narrows and ridge drops - West
Grove of Regal Pine Trees - East
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The forest is bugged as hell, how can I be in a two-place loop if I travel north indefinitely? There are similar things like W->W->N and you are in the same place as you started. Seriously, fix that.
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if you ask me... rufus the master swordsman is a bit too strong, he blinds, stuns, disorients and deals massive damage... isn't that a bit much even for a boss?