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Shouldn't the badge be at the impossible level for the third? Doing three times the work for the same points seems...silly.
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Why is the Juggernaut so much crappier than the other two classes? Now that I'm trying as one, it's almost no fun to play anymore.
But thanks for fixing that scramble bug, at least.
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I so agree with Kirzen. The Flamethrower is mostly useless, and the only times I used it was because I didnt have Weapon attack available. As I posted before, Groin Kick, Bionic arms then Weapon attack or Mech fly (depending on how long your stun is) is probably the best starter.
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i dont understand why beating the game and then beating the game 3 times are both worth the same amount of points :\
even if it isnt that hard the last achievement should be under impossible just for the amount of play time it requires
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you're actually retarded if you couldn't figure out the dog quest.
A) You can complete it by randomly hitting shit.
B) The hex is very, very small, and it is completely unnecessary to memorize.
C) If you really did want to memorize or write it down, you could, because IT'S REALLY SMALL, REMEMBER?
Anyways, on my second playthrough atm. The engineer is LIGHT YEARS better than the juggernaut.
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I had the hardest time as a Juggernaut, the Psionicist was somewhat easier due to wall of atoms, but the Engineer was by far the easy mode. Use Kirzen's strategy, it really does work.
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Psionic is much harder than the others. The Wall of Atoms skill is good but the Juggernaut's Reflection is better in every way.
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Engionicnaut Hero
Dude! You just completed the Engionicnaut Hero achievement in Talesworth Arena: Death Watch and won the Engionicnaut Hero badge and 30 points!
View all badges.
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(For those going ZOMG, by the flamethrower is awesome, GTFO)
Flamethrower 3 is about 80 damage over 6 seconds, the best rune buff for it is 10%.
The same level of direct damage is something like 35-45 points and gold arms when buffed is about 30 points.
So
88 over 6 seconds VS
35to45 + 30 every 5 seconds. (2 cast, 3 cool)
And remember, that crossbow doesn't use any gas, leaving you lots of octane for your fists on a spring, your fly, and your grenade.
From 5th-10th level I didn't even bother upgrading flamethrower, the direct damage attack was simply superior DPS...
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For those having trouble with engineer, after the 4th level you can practically forget about your flamethrower. Get yourself the rune-improvement to your bionic arms buff, and start the fight with groin / mech fly / bionic. Then just pummel the living crap out of him, if he goes to drop a heal or drop a reflect, fire off your fist on the spring and return to pummeling him, if he gets off a reflect or a heal over time, drop a anti-magic grenade and return immediately to teh pummelz... Work on cooldown reduction, direct damage buffs, and stun extension on your equipment. Everything past about level 5 was a total cake-walk
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City guard = Lar for finding the dog: N, N, W, S, W, E. @ the brotherhood Anya - 6 seconds. The button is pure luck. The riddle = crimson brotherhood
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Challenging, strategic and immersive (as a casual online game focused on fighting can possibly be) fun. Artwork and background music are both very welcome, even beautiful touches - the bgm sounds vaguely like tavern or festival music heard from a distance. The battle system was not unusual, but well-implemented: buttons drifting all over the screen struck me as an especially accurate way of portraying being dizzy/frustrated. Difficulty ramps up fairly logically throughout, although Krax, as the ultimate "boss" in the game, was startlingly easy. (I had more trouble with the mid-level bosses than with both Krax and the penultimate boss.) I played with Juggernaut the first time round, now on to try Engineer. 5/5.
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to be honest, i've found the juggernaut the easiest, and the engineer the hardest.... i'm getting better with them all tho
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I considred the psi to be quite difficult in midgame, towards the end it got pretty simple, as your wall of atoms is getting a shorter and shorter cooldown time, you get close to invinceable.
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zitter, no you are wrong, you just didn't get it.
Every room is identifyable by its desciprtion. The passages from room to room are constant, they are just not a orthogonal grid. Just write the keywords of the room descriptions on a piece of paper, and draw arrows to see how you get from where to where. Soon you have the whole maze mapped.
This is one of the oldest puzzles in computer gaming already featured in "the colossal cave", just the kids from today never heared of that.
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DOG QUEST IS IMPOSSIBLE. without landmarks or being able to map this on a grid (or hex) it is solvable only by luck or cheat
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Pretty boring game, no background music, and just some graphics...althought interesting concept and strategy involved, still some click fest for me.
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Sweet.. everyone so far that i have talked to have said that it is hard to beat it with a psi.. but i just beat the last 3 bosses no problem with a psi including the final bozz Karx..
NEver give up, never surrender!!
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Should let us rearrange our skills for combat. Not sure if this is a bug but once the AI messed it up for you, it stayed the last messed-up arrangement.
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Juggernauts are the hardest by far but not impossible. Stagger is a boon against those enemies with the annoying 5 second reflect spell, coupled with taunt followed by a reflect and a quick jab can mean that your opponent can't even attack. With them you can't fight them, you can only use your opponent against them. God help you with the last boss then :p
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you really need to fix the fade time for that floating icons thing, when it ends you have a good half - full second that you can't do anything. It's incredibly annoying, and VERY un balanced as it disables all your abilities for a time
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Read both Xanamancer's and Newbzorz's comments. That happens a lot in these comments. Engineer is more straight-forward to play, that is true, but which class is the best is hard to say. They all play different.
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Newbzorz, I'm pretty sure the classes aren't supposed to be as balanced as they are different. Think of them like subdifficulties based on how well you play.
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The class balance is really off.
The juggernaut is really inferior. His reflect is extremely difficult to time, and he has one interrupt/stun, while the engineer has a one-click-instant interrupt.
Rebalance. Great game.