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hey idk if anyone made a guide but i just figured this out. *side quest spoiler* if you report the gambler later(lvl4 i will spare the detials) he sends a bounty hunter and you get 150gold when you kill him.
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WTF i was fighting a human biotech and when i was about to kill him all of his skill info was popping up and when i killed him one of the pop ups blocked the continue button. WTFH!!!!!!!?????
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Dude! You just completed the Engionicnaut Hero achievement in Talesworth Arena: Death Watch and won the Engionicnaut Hero badge and 30 points! Woot!
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hmm... i give this game a 3 myself. admittedly, it was fun... i saw some things you don't often see in a time based game, but as everyone else has droned on about, yeah, it really needs to be a little more open for choices... anytime i saw a particular enemy, say techno troll, i'd just immediately go for wall of particles, because each enemy had a single attack style. it was just work out a pattern and adopt it until you level up. if enemies had a proper A.I. to work with, this game could be alot more surprising and a hell of alot trickier. and also, the engineer class isn't really too different from psionic... just no natural mana regeneration, really. i'm looking forward to seeing more works from you though, as i reckon you could really put something amazing together! good luck in the near future!
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Engionicnaut Hero
Dude! You just completed the Engionicnaut Hero achievement in Talesworth Arena: Death Watch and won the Engionicnaut Hero badge and 30 points!
View all badges.
Qot!
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Fun, and relatively strategic, though the AI will always follow the same pattern to start with, leaving matches easier due to exploiting that. Nice presentation, but the music could be a little more varied.
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Really excellent, innovative game design. This has kept me from playing Mass effect this weekend...b/c the gameplay is just a little better :) There should be a note on the Juggernaut that playing him is "hard mode". Beat the game with him, but he is far less forgiving of shifts in strategy than the others. I also like the old school difficulty curve. Almost games used to be like this...maybe I'm an old fogie, but these new games are too easy, and the youth aren't building their character. We used to have to game uphill both ways in the snow... 5/5
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Arena Smackdown
Dude! You just completed the Arena Smackdown achievement in Talesworth Arena: Death Watch and won the Arena Smackdown badge and 30 points!
Almost impossible, but good concept. Just adjust a few values.
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Rising Threat
Dude! You just completed the Rising Threat achievement in Talesworth Arena: Death Watch and won the Rising Threat badge and 15 points
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great game 5/5 but still some complaints 1. 2nd way to get money cus selling artifacts for skills is a lil lame 2. way to get runes thru fighting could probaly think of others but still 5/5
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fun and actually makes you think, problem is it takes so freaking long, i wanted to beat it with all 3 types and i mean it will take all day to do that
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Uh, and Eladon, hate to break it to you but Mithril isn't a real metal. At all. The concept has been around since forever and a half ago, dunno who coined it first but it exists only in fantasy lore. o_O