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Any chance you could give the upgrades names? Reading them as numbers is rather dull, and makes them hard to remember or stand out
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The Thrower seems a little bit overpowered. A 100% one second stun with an assured fire will completely dominate any other range characters. There's also the fact that he can heal and the 20% attack speed seems pretty broken compared to the rest.
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remember,cats have 9 lives. what should happen is if a cat dies he gets 10 HP per life. 1st life = average hp. rest of it is just 10 HP.
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Zombies are completely underpowered. Their movespeed is slow. Their attack speed is extremely slow. Their attack is nothing noteworthy. They have a bit of regeneration, but when opponents deal heavy damage in a few seconds, this regeneration is useless. I really want to try out survival, but I'm unable to win any round unless I reduce their HP to 50%.
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Too many flaws make it nearly unplayable. 1 If the computer player has a gunner with the 10% for more damage on IT ALLWAYS crits no mater what. 2 I've seen as many skills as possible and there are no skills that i have found on the thrower that causes the entire other half of the field to burn making and inescapable death trap. not even the super moves can do that. Fix the flaws and get rid of the throwers and that upgrade to make it better.
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alright well all i can say to nerdook is this is a really good game and has the potential to not only become multiplayer as it is now even though its minor but to become a massive multiplayer now i know you probably wont see this comment but keep up the good work the only thing i can possibly advise on is to expand it more levels, more types of game play like a all for one death match, or make it to were we have to make a family with multiple online players to see how work going up against other family's of multiple online players but yeah even if you keep it like this its still really a good game make it an mmo and i swear this game will be popular on kongregate for years to come
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2 shooters and a bruiser work great, until you fight 2 throwers and a bruiser. I'm guessing throwers are improved shooters.
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I have experienced a bug in which after my tinkerer's sentry turret is removed, no member of any family can make a move.
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nerdook please allow us to permanently unlock the ability to select any upgrade from level 1. It doesn't make sense that we are allowed respec midway into the game for coins and skip the abilities we don't want, but have to use coins to do so. Just feels like very slipshod design. Either unlock skills based on points spent so far, or let the skills permanently unlock!
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im upset that when i clicked the bunker it took me to a new page. 1 you should warn and 2 you should make it a new tab/window... very noobish
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Picking zombies as a team is like playing hard mode. I literally need to downgrade each opponent to 50% HP before I stand a chance (and in the last few levels it is still difficult). Their attack speed is horrible, and without damage reduction their regeneration simply doesn't match the insane amount of damage opponents can do.
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Hmm, I was fighting through my first ever fight and it suddenly froze when the last enemy had low hp, guess i got to refresh