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Small bug thrower, has 5th perk i beleive who enables him to bounce twice off targets. the title hower says 1 bounce. ( my units couldnt attack other units and ran right through them
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So, other than the fact that AI controlled throwers can follow a power throw with two normal attacks, in a row, without anybody else's action timer counting down, this is quite a lot of fun.
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Never have a ever seen a single developer hold almost all of the top rated comments. Nerdook, you sure know how to make us happy!
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You really need to do something about the shooter's ability to stunlock people. It makes it almost pointless to play anything else.
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And again, Nerdook fails to disappoint. You are, and will likely remain, the only dev I've ever tipped on here. Great game, 5/5.
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heres a idea for the zombie. how about whenever it attacks it gains hp. and if it kills a npc then the npc turns into a zombie with 99% less hp.
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Mass shooter is overpowered. The upgrade that makes the score an automatic critical on their first shot is imbalancedely powerful, with it 3 shooters can kill one character on the first turn. Is there even an upgrade to reduce ranged damage? To my mind this should be balanced...it's very frustrating when the team you spent time optimizing is easily taken out by this basic tactic.
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@Nerdook : There is a bug with the character upgrades that makes the upgrade you just purchased remain inactive (gray). It's very annoying. Also you should be able to see the upgrades on the 3rd line. It's OK that you need upgrades on the 2nd line to unlock them, but you should be able to read their description to see if it's worth it to unlock them or not.
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I already gave 5 stars because of the amasing game menu music. Although it beign made by nerdook already gives it 5 stars :D
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Nerdook, I found a bug, and I know being the awesome dev you are, you will fix it. What happened was I supposedly killed a neighbor, however he still could walk around and fight, even though I could not kill him. I don't know if this is a common issue or rare, but hopefully you see this.
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The start music is made by someone named Ockeroid and is called "Counting down the hours"- you can hear it here: http://www.newgrounds.com/audio/listen/359609
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the final boss trade is a GREAT idea...AI doesn't seem to be the sharpest tool in the shed though... eh, I guess that means we'll actually be able to win against a twink family,
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Could we have a page to see how our family is doing against others. Wins/Losses, Number of Kills, Number of Deaths, etc. Also viewing the upgrades of another family would be helpful.
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Annoying bug. I can't get the number 15 upgrade to stick for my charger. It lets me select it and takes the point but the upgrade doesn't light up, isn't there during battle, and is not picked after battle.
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Nerdook, you are the best flash developer ever. I don't see how you manage to do this alone, but keep up the AMAZING work.