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I think you should have an 'extreme mode' option where you can get 30 more upgrade points at the cost of the next two neighborhood tiers having all maxed out families at start, just for fun and to see how broken the maxes are (and also to pat yourself on the back for beating them with way less upgrades)
That is, the second newgame+ has all families you're against with 30 upgrade points spent, and the third and final newgame+ has all families with 45 points, with the last boss of that mode being the guy and daughter from the x took my daughter series, and the third spot being a demon. Just a fun idea to extend it and make it truly 100%able and tossing in a bonus boss for yuks.
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So it turns out that Zombies are really good VS cats - every time you take a life from them, it spawns a zombie (if you have the right upgrade, of course!)
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Ultimate Abilities
Chargers: 5x damage and fire for next attack
Bruisers: Damage and stun all enemies
Kids: 4x teleport to and hit random enemies
Shooters: Loses 25% HP, 3x max damage (just the max, but works nice)
Cats: Summons 2 cats with 50HP
Dogs: Loses 75 HP, all enemies take 75 damage
Cutters: Teleports to lowest HP enemy, deals 125 damage, gains 75 HP
Tinkers: Summons sentry gun with 15x5-10 damage, quite fast
Thrower: 100 damage to random enemy, and random fires on map
Zombies: Summons 3 zombies with 35 HP + 35 HP for every dead enemy (only 35 HP for survival…)
Pyros: 25-50 damage to all enemies and random fires on map
Emo Goths: Kills himself, summons a Demon with 250 HP
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Nerdook, I wanted to point out the the word EMO is a type of music, not someone who cuts themself. Try using just Gothic. It's fits the person more.
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can you please at least give us undo skill choice button? its annoying to use 2 golds and reset every character skill if you choose the wrong upgrade for 1 character
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ulti shooter: loses 25% hp but does 3 times the damage
ulti emo goth: instantly kills yourself, and summons a more powerfull demon
ulti dog: you and all enemies take 75 dmg
ulti cat: sulmmons 2 cats with 50 hp
ulti tinker: drops a sentry gun that shoots up to 15 bullets at random enemies at 5-10 damage each
ulti bruiser: deals damage to all enemies and stuns them for 3 seconds
ulti cutter: ?
ulti thrower: Throw a giant meteor at enemy causing burn
ulti zombie:?
ulti pyro: a gaint tsunami of fire deals 25-50 damage to enemies and starts random fires
ulti charger: your next hit deals 5x damage and sets the enemy on fire
ulti kid: teleport 4 times attacking random enemies
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darkruler2005: 9 lives, -10% HP: if on average 10% of an attack's value is lost to the cat's death, then this is beneficial. I'm pretty sure *much more* than that is lost. What you propose (that the cat's death would affect ally death triggers) is ridiculously overpowered. Think a little before you criticize.
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why cant i skip just one characters turn.. i dont want them to move this turn... my only option is to skip entire family's turn... STUPID
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Certain skills seem entirely useless while others seem like a must to include in your character. Who picks a 10% chance to stun for 0.5 seconds? And if "ally death skills" are not triggered by my cat's nine lives, why on Earth would I pick it (your HP is divided by 10, but then that HP only goes on for nine lives, it's only mildly effective against heavy hitters)? Who wouldn't pick a 100% chance to stun for 1 second? Who wouldn't pick a 4x critical on first hit (if their HP is higher)? Don't get me wrong, I think the balance between characters is pretty good, but not for a character on its own. Two more things: 1. Are you going to let us buy the special items we don't have for, say, 100 coins a piece? I'm missing two, and the chance to earn them now have become abysmally low. 2. Any chance for an "endless mode" which allows us to get all of the skill on characters? You could make separate highscores for it. It just itches that I'm not able to optimise my characters more than this.
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Turn-based strategies are awesome in general.... And this one turned out to be pretty awesome too! A nice amount of classes to choose from and all the customisation you can apply to your guys make the game stand out from the rest. And any game that has the "User-created content" section is bound to be successful, and this one is not an exception! And even though i know its hard to realise, but i say it would be many times more awesome if we could actually fight with player-controlled families, compete for the rankings, etc.
Final verdict: A great game, especially for all the Turn-Based Strategy fans out there, 10/10.
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so there are neighbors, boring neighbors, annoying neighbors, rish neighbors, zombie neighbors, and more deadly neighbors. Son... it is time grab the chainsaw...
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I enjoyed this game as much as the prequel. Played long after I got the badges just wanted to test out all classes. Really fun.
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Nerdook... people kept attacking twice (on one turn). I think that's really unfair. Is this a glitch/bug? If so fix it please? Other than that, great game, keep up the good work.
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to quote one of the battles "they never took down their Christmas decorations. ANNIHILATE THEM!" gotta love Nerdook XD
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yeah well no. with no money/upgrades received from failed games, this ends in a dead end pretty fast. I had a MG guy, a bruiser and a animal-leg swinging guy and well, they diddn't have a chance at anyone using those flame packages. fusck this game. I know there's some nerdook fanboyism going on here so this will be downvoted to obllivion.
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Some of the special items don't work. I have the First Aid Kit which is supposed to increase healing by 15% but my dog still only heals for 60 when he should be healing for 69 with the item.
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Okay that explains why my usually unstoppable Bruisers have been losing to a certain family. "The Retired SWAT Brothers" under recently popular have 3 fully maxed out shooters, obviously from a hacker >_>
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Great music, and a much better overall game than the last Deadly Neighbors. I also loved the Roseanne harmonica, that was a great touch.
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Let me rephrase, my big guy has 300 hp, enemy big guy 75 hp, 1v1, of course, the enemy one gets 2 turns in a row, 1 ability 1 attack each. :(