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Add a class that has more control / denial aspects. I was thinking something like an Ultimate Ability that allows you to hypnotize and then use one of the other team's characters for a turn. I was thinking Dracula / vampires, but I like the idea of normal characters that could be in a neighborhood. Maybe a psychotherapist.
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Would add a bit of tactic if all melee characters had one free 50% damage counter. Would actually add reasons to gank up on enemy instead of going 1v1 XD
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Emos are just a weird and disturbing class. They attack is weak but their upgrades all deal with death. They can deal extra damage and automatically kill their ability reload time. When all else fails for them, they can release a 150 hp demon that acts like a second life. The demon can help destroy the opponent's range units since it has as much movement as a maxed out cat. The mere fact that they deal with health, or rather, the lack of it. Many of their upgrades only work when other's health get below 50%.
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Zombies are a super powerful class. They have passive health regeneration as well as leeching abilities. They can easily regain health, making them hard to kill. Their special can summon up to 3 zombies with 105 health each. This allows you to efficiently destroy the enemy by overwhelming them using your sheer numbers. Their attack changes under different conditions. For example, when burning, they gain hp instead of losing it. Finally, their health can go into the 400s making them almost impossible to kill in one on one combat.
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Zombie special ability, summon 3 zombies with 35 health plus 35 more health per dead enemy. Tinker special ability, summons a sentry turret that shoots at random enemies every second. Bruiser special ablilty, damages all enemies on screen as well as stun for 3 seconds.
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I miss a button, or a command, to make me build new "boss" neighbors in the same game. It could even be another fight against a player family.
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Overpowered units: Zombie, Tinker, Emo, Cat. Zombie for massive offense and tank. Tinker for delay and stun. Emo for demon and specials, Cats for hit and run.
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so far I'm 47/47 reflected by cutters that reflect at least once, I would expect some skew from failed reflections being counted as cutters without the tweak but this is way past "seems that way".
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opponents really don't seem to get the same set of tweaks, the cutters deflection rate being 100% for ai is one of the more obvious examples...
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enemy throwers in endless seem to have the old 2.5 sec cd and the speed boost available, please fix one way or the other.
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Well, if that's the case there really IS no point to me writing any more guides, huh? Oh well, it was fun while it lasted, I guess
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@tjc67 about your cutter problem,i think that is because you killed a tinker,the 9th skill of the tinker is:when killed,random enemy is eletrocuted and move range reduced to 1.
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Just wanted to say that I love you. Also, is there an easy way to donate money directly to you without going through Kongregate? Like PayPal or something?
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possible bug: previous game the blue movement squares disappeared from the kid character. He could attack but not move. Another game a cutter had his movement reduced to one square(like an unmodified bruisers). Both occurred late in the match
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Already a great game, but yet so much Potential! Keep up the good work and timely updates my friend; we all appreciate it. :D
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and some othertimes, when you attack cat at the very start, it die, and revived, and cannot target by other character
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I dig the updates. I must have missed the new cat mechanic, because I freaked out when my cat started with only 27 life when he used to have much more. After he died I saw why that had happened. I love the changes, aside from the minor freak out with my cat moment.
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Seems to me the best upgrade path is to maximize the free skills!
So a build with 7,4,4 is optimal for free skills.
I especially like 3 dog build at them moment :)
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A question. What, exactly, causes the Ultimate Ability to become usable? (I'm trying to figure out how to stack Glass Cannons on my Shooter most quickly for the long Survival games).
they are available after using either of the basic Abilities. On Survival, there's a 30% chance for them to be available again if you use a normal ability.
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wow thats stupid...i was playing survival with 2 zombies and a shooter and one of the smaller zombies died and my shooter shot bonus shots, they all hit a cutter who deflected them back and because of my damage bonus's they killed him immediately..thats stupid..
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So i notice that the cat deaths do not trigger: when ally dies effects. Is this a glitch or intentional? getting 9 on death triggers out of a single champ might be a little much but at the same time it turns the cat's hp into 100%-90%*9= 90% total HP with no healing. (+ items which can as much as double, almost triple, the hp... but that would undermined my point so i will leave it out. that's good logic right?)
If it is for balances purposes then i would ask that summons do not trigger them ether if only for the sake of consistency, though Personally I would rather have more death triggers. Yay death triggers!!!
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I don't suppose we could get a way to transfer items from one game to the next? (a sort of New game+) I know i personally love to reset and play a random family from lvl 0-15 just to do it again after i beat the 15th family.
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Hey nerdook, big fan of the game. Do you think there would be any chance of you implementing a class that focuses on buffing other members of the family?