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Oh look! It's by Nerdook! I can already press "5 stars" without hitting play. :) Great game (yes I actually played it)
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nice game. but not as awesome as some of your others.
one problem is, that you cant really test all units you get. you get 2 units after every level. But for the next Level you either cant afford both of them, or they arent good against the enemys army. its useless to buy a new cool ground unit if you can beat him best with air (when he has no anti-air).
that and the game starts to lag when theres alot of units like gunships.
im giving it a 3/5
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From the moment I had bombers, everything became a breeze. I had two bombers in my force for the rest of the game, and they took down everything!!
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Another great game. You should make something happen if you go rogue. We need to be able to keep playing like past games.
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nerdook: stop killing our epicness potential by restraining us to 5 slots we should be able to BUY more ! =D but great game still lol 5/5
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What its over? Like that? No way to load up my favorite old krew and wreck endlessly on the poor fools that submitted their puny little armies?
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to everyone whose wondering why the orbital blaster attacks the criminal more then the player i have a theory. And thats that it does such things because the criminals have more hp later on and it doesnt like that and thinks its cheating=D.or it is something completly diffrent
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wow... level nine really is taking it's tole on my PC..... granted my PC isn't the newest thing in teh world... but it just can't seem to keep up with level 9.
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Brilliant game. Saw the concept, loved that, played it, loved the execution. Would like a replay level or continue after end option, but still 5/5!
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It's annoying that you have to have experience with all the units in order to figure out a good team, and also only have 3 lives.
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Omg, how shall I ever start the game?! Just customizing my character - can hardly go on, 'cause I can't stop laughing ...
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After losing the three lives on your first try, try the mission you failed again, press quit, collect money, repeat untill you have enough cash to actually beat the mission and the missions that you have left to get the medium badge, find another game and forget about this one. realtime/turn based? scratch the real time, this IS turn based.
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I was disappointed when I retired at the end and the unit I selected (a light infantry that I had from the start) was reset to level 1. Still, great game.
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alright, just because Nerdook made it doenst make it automatically amazing. sure he pumps out good games steadily but that doenst me an he doesnt make mistakes. back off and actually look at the game THEN rate.
this game is good but kind of clunky- the banners are opaque and obtrusive, units are almost excluisively used by the enemy once introduced which pretty much makes it impossible the avoid a same-army confrontation. money and fame are completely out of proportion and unclear respectively (upgrades are ridiculously expensive and what does fame even do?)
3/5
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a great game, like many others, you've done!
I like the graphic-design in your games, and the good tactical ways to solve a level.
anyway, i'd be happy with some tweaks like an endless mode, a way to keep and level up his mercs (like monster slayers) maybe take them to new sectors, get them one perk/level up or something like that instead of randomizing it. Also It would be more tactical, if the map would contain more wayponts to create more paths, maybe also into the back of the base.
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What does fame do, exactly? I lost level 9 and was penalised by the Galactic Council, but it I feel like losing 25 per-cent of profit is much worse than not being able to gain fame.
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Just because Nerdook made a game doesn't mean to automatically give it a 5 out of 5. If you looked at this game, you can tell that he is losing his edge.
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Almost no gameplay once a fight starts, money system keeps you from making the army you want, the game ends right when you unlock all the units, and the units are hella not balanced. Woot.
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It is a fun game, but I am a little disappointed in the unit management. Upgrading from one level to the next is hideously expensive, and there seems to be no trade in value on existing units. Makes it very hard to fail on your unit choices, versus what you are forced to use again and again.