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this game would be so much better if you could replay the level to test new units, or even, when you finish the game you could keep plying to lvl up the units or try onether ones.
also there's one time i was loosing the match and i would loose if it wasn't for the orbital strike, so i think it should be removed, i mean how bad can they stall? when you are owning them there's no stalling or comeback
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Nice little game. Gets old fast, but has that "thing" that makes you want to see the next units (but not really care about saving the princess!) About the whole deployment/action phase? I ask why? Realtime would be less annoying, and in all honesty there is no need for alot of thinking as this is primarily a Tank vs tank game. IMHO the phases are annoying. 3/5 for a very professional finish that seems rushed.
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they don't bombard the planet orbitally so that the planet can be conquered without having a large section of it filled with massive, useless craters, and so that the game isn't terrible
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Get rid off the orbital attacks and turn based system and allow for the players to have a smoother game play experience and this is a 5/5 game but right now it can only be a 3/5 game , which is too bad as this game could be very great.
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Wow orbital bombardement deals next to no damage, my opponent have been around 20-30 for sooo many turns (he filled his territory with r sentrys, making every effort to attack worthless, but he cant spawn his own units either)
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A little boring and repetitive. Some of the units aren't worth it. It takes a lot of re-rolls to find the mercenary you want.
I love anything related to Mercenaries, these look more like some sort of soldiers but, they're extremely experienced and cost money, like a stereotypical mercenary. That's why I love it.
Three stars and a half, perhaps if there was a little more music, diverse music (One on the menu, one on the planet menu and another in the Merc shop, for example) and the levels weren't repetitive I'd give more.
By the way, would be nice if you made the mercs more unique. Like this Medium merc that has 15% more range, add a scope on his gun ;)
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When orbital bombardment starts and your not close to winning, just put sentry, r sentry, and mortars while you wait. You get a 70% chance it will hit the enemy, but to be on the safe side try to put some tanks, heavy, mammoth, and even sniper beacause they can hold longer than most.
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Please let us disable the music separately. I just have this nice radio stream of summery Armageddon but I still want to hear the SFX. Thanks, man. :)
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Lol. When I saw the ad on the main page about this, I knew that this graphic can mean one thing: Another game from nerdook! Really good game... I enjoyed it. 5/5
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OMG! Its nerdook's,another awzm game to spend my time on!YEAH thanks nerdook for creating awzm games I LOVE IT ALL!!!
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What I really don't like is how I can't replay levels. I end up losing lives because I don't have sufficient money to replace/upgrade enough troops to survive.
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Is it just me, or the units which come out more than one time from their "drop-box" are uninfluenced by the speed-up? I mean, I noticed this with the lights -- normally, all 3 of them would leave by ~6 seconds, but when I speed up, the last one leaves only the next turn?
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The pvp option or what you call it, doesn't work with me, I load their army and it does nothing exept going back to where you can see the different planets.
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Not up to par with other Nerdook games. No level replay, no way to get enough money to sandbox new unit combinations, not enough money from each bounty to upgrade your army for the next level.