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Everything was going absolutely fine until level 8 where my guys die pretty much right after spawning. I have no idea how to remedy this.
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There really needs to be a way to check what the unit types do aside from when they become available. Maybe I'm just missing it, in which case it needs to be more blatant.
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@Cha No. I was taking the most damage he had only 1 shot on him and suddenly i stayed on him. I had 800 left from 100
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how many times do i have to post a coment saying it is NOT an RTS on games on kong lately, an RTS runs well your are not playing it, like if you dont have the program running.
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The first 3 battles went fine, but after that my troops stopped firing. They won't shoot. I've restarted the browser, I've gotten to the same point using other browsers, but at fight 4 my men refuse to fire.
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@Lazy Yes. Yes It does. It happened to me more then 5 times
I almost lost and suddenly the BM (Orbital Bombarbment)
attacked the enemies more than me.
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i think that the orbital bombardment takes away health points from the team that is getting the most damage put upon them
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Not my kind of game I guess. I got bored with it after two levels. It just seemed like I was watching the game more than playing it.
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I know this has been mentioned before, but i find the balance in this game really bad, for all those having problems, just spam light all through the game,(on the gunship bounty make sure he doesnt get to stack em up by temporarily retreating) else mammoths and rocket sentries overpowers everything else and some units like rocket soldiers cant even counter heavies or tanks like it should. sry for the long rant this game get 2/5 from me
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gets outragously hard to quickly. like literally no learning curve. shame. lives as well. i dont wanna constantly be repeating it
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Gunships are just OP. Also please remove the lives analogue in the game. The game feels like a really casual rts minus the lives. :(
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I have 3 walkers. My walkers "trample down everything", take a walk to the enemy leader, and walk back to the base O_O shouldn't they stay there, being my units, to kill the enemy?
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Perhaps tweak the Orbital Bombardment attack chance to the two Rally Points. E.g., no rally points lit - 50% chance of strike on either player; 1 rally point lit, 25% for allied color/75% for opponent; 2 rally points lit - all orbital bombardment damage delivered to opponent.
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I realy ♥♥♥♥♥ the Orbital Bombardement: I have 1000HP and the Enemy Leader has 999 HP no one has dealt damage to each other and I win with more than 400HP.
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I wish there were not limited losses. I bought the "wrong" upgrades in the beginning, and now I don't have enough money to buy anything to counter tanks, so I'm forced to lose some battles to get money.
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How can a drug smuggler conquer a whole planet without anyone noticing?
You may argue that that's because they n't own the whole planet, well if that's the case then how come that if crime si so great to limit 1 criminal to each planet the goverment needs whole armies of mecenaries to flsuh them out?
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mrdouche, first you gotta click on "bounties" button. then click load player, after you select the army you want to fight, they should appear on planet 9.
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um i have a problem i cant load the armies that other players post in so that i can have some fun playing agenst them ;( please tell me what to do when i click Load Player and then play
cause i cant find anything that lets me click on a planet with that player
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Overall, another awesome game nerdook :)
Just a couple of things I reckon could be noted:
1. Make a page where we can all see the pros and cons of all the different robots. That'd make it a lot more convenient strategic-wise.
2. The 25% tax and no fame after losing all 3 lives rather demotivates players. It'd be good if you just got rid of the 3 lives thing or changed the punishment to just fame (because cash actually matters in this game)
Apart from that, keep up the good work :)
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I'm gettin a couple of glitches in this game: 1, everyone's name is "null" rather than "Drug Smuggler" or whatever; 2, sometimes all my units and all enemy units are replaced with "marines", which have no picture, though pressing "reroll selection" seems to sort that one out; 3, sometimes I can't click on any of the planets. The last two sorted themselves out after a couple of refreshes but the first one is still a thing. Great game though!
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Why don't they just use the orbital bombardments from the beginning? It seems easier than sending in a bunch of mercenaries.
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Whoa neat! First place for today. Wonder how long that will last. Another fine game Nerdook!
I really enjoyed the game, however found the ability to look at the merc's armies ahead of time made it for an easier experience. If at the very least the final bounty was gone into blind on the first time I think the game would have just that much more dramatic punch to it. Alternatively, in a replay mode you go to a new system where each of the first rounds is gone into blind. Effectively a hard mode...