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I beat the game and uploaded my army, but how do I fight other player's armies? They appear as level 9 bounties, but I don't want to have to play the whole game again to fight other armies.
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Great game, beat it once and already going for a second run :)
Three things would be great in a squeal or updates,
First there's some sort of gradual build up of lag/memory leakage or something. After a few missions the game slows down to a crawl, but after reloading the page it works perfectly fine again.
Second, please put in some more rally points than just two towers. I'd love to be able to create flanking and more complex tactics than just 'Run right into them!!!!'
Finally, it would be nice to be able to repeat levels. Not just for gold farming, but for the challenge as it sometimes feels like I got lucky with the bombardment or just happened to guess the unit location right. Especially once you've beaten the game because I can't use my army or try to maximize it.
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Game won't load user content armies. It thinks it does, but it won't let us click on the planet that pops up on the map. Help? Error?
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Orbital Bombardment hates me. It never hits the enemy, only me! At least that's what happens each time Orbital Bombardment sets in when I play orbital onslaught. Apart from that, I loved this game. Played it twice even! 4/5
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Quite fun! Another fun game by nerdook! I have a question for you though: After completely covering the field with light infantry (thank you blitzkrieg) instead of all attacking the enemy base half of them return back to mine in a patrol like manner. Is that supposed to happen?
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I thank you nerdook for actually coming onto your games and making changes that are good and needed, unlike some games on here!
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Amazing strategy to beat the game: Tank (Heavy/Mammoth/Walker), Anti-tank(Bomber), Anti-Spawn (Tank/Drone) , Anti-Air (Rocket tower) Anti-Tower (Raider). Send in the tank,anti-spawn,and anti-air on the first turn. Then, after you know where they placed their tower, send raiders to attack it and throw in your bomber. Edit when necessary (like the final boss)
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nerdooks games are supposed to be simple yet they are fun no matter how simple they are.Nerdook has his own style.. like ..a ..saucy style..
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It was a great game but I nerdook usually makes better games than this and it wasnt an original idea like most of nerdook games.4.5/5
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This is a Nerdook game so it's going to get a ridiculous score no matter what, but I just don't think it deserves that much. 90% of the game is just picking the right unit comp that rock-paper-scissors style beats the other. Since there's no in-game encyclopedia you have to remember the unit type blurbs that only appear inbetween battles if you want any hope of winning. On top of that, you need to change unit comps for almost every level which requires money, but there's no way to replay levels or grind to get cash that I'm aware of which means you may end up in a hole with no way to get out.
Usually nerdook games are simple fun and there's no real "loss penalty" so you're encouraged to keep playing even if you do poorly. Not so with this one.
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Every time that *clap clap doo doo da doo* with the nerdook logo at the start of the game, I know it's going to be great! :D
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Teen Girl Squad went all the way: Heavy - 9, Rocket - 9, Samurai - 8, Tank - 8, Mammoth - 7. I kept a heavy and a rocket from early game, it was nice having solid defenders and anti-vehicle units on a short cooldown, although Rocket was only so-so on the last mission. I had a second Heavy and Rocket for quite a while, but ended up trading them in for the toughness of the Mammoth and the speed and power of the Samurai.
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Lifes and penalty for dieing? Really? That is a surprise from Nerdook... Oh yeah, like we wont simply reopen the game before losing and returning to the previous save file. Seriously, whats the point of having that in the first place? Jeez let us try again instead of punishing...
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The orbital bombardment is on you side, actually, even if it hurts you. Once, me and enemy had equal forces, and 15 turns passed without anyone advancing farther than the center, then the bombardment started. No player hit the other, and I won , with 420 health left.