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"Let's have a slogan!"
" Oh, i know: The force be with you!"
" No, it was take by Luke Skywalker. What about: The orbital bombardament be with you?"
" Oh, that's better! "
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I know what this game misses, some places you should fight for. Why not to make the flags add something or have a small turret? Add some objects on the map, like houses (defense bonus) etc. Its a shame that this game doesn't have Free Mode
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Glitch-if you have a unit that has more than one smawn a turn if you use it and press fast-forward it takes the same amount of time to spawn as if you hadn't used it.
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End turn is WAY to easy to click...very frustrating when you don't have everything deployed. Perhaps an "are you sure" nag if all units aren't deployed?
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i wish that instead of starting over when u finish the last enemy, you could just load up another player's army instead... its really irritating when i have to start over because of beating the last boss.
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do you need to complete the 9 bounties to fight against other people's armies? I click load army on the bounty screen, select which I want to fight, click 'play now' ... and I briefly return to the main menu, and then return to the planet select screen :S
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It would be nice if you could go back and look at the instructions I have no Idea what those flag things are for I just know they turn my color when I touch them
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Why can snipers hit a Deadly Killer, although its range is great, it can't just kill a Deadly Killer in 3 hits! This is impossible, I finally figured out why you shouldn't make a army out of one specific type of unit. It depends on its stats, while the enemie have so many types, one of them HAS to be its weakness. On level 3, the Deadly Killers appear to make a good defense with their Deadly Killers. They buff you out with snipers, and Deadly Killers and Crimson Cougars. It appeared that if you have 1000 hp and the enemy 600, (lvl 3) if you select the enemy bounty, you would lose the stalemate (if you don't come with plans.) The stalemate is trying to end the battle, just to let you know.
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robots -> insane rouge program -> sushi eating hamster now this w00t what next nerdook <3 your style of gaming a new era of gaming :the nerdook style.
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I just beat the whole game with 4 light infantry and a rocket. It lagged like crazy and needed to win with the orbital on the last level, but don't need any of those fancy pants units.
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60% of orbital bombardment hits enemy 40% on YOU so dont sweat it if you have 40 hp &enemy has 50 hp you will probably win this is not exact so dont just rate me down because its not exact (this has a 60% chance of working run the math (; )
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I would say that half of the game is in mercenary selection and half is in deployment. Figuring out where to best deploy your units is just as important as choosing the correct units for the job. not taking advantage of all the territory you have captured is sometimes the difference between a win and a loss. Good concept and execution, looking forward to more great games from Nerdook. 5/5.
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re- Accatitippi
"The Galctic Council thanks you for capturing a dangerous criminal! Additional units are now available for hire as mercenaries! Unfortunately, we'll sell them to your enemies also, so they can see how mighty we are! 5/5"
not only that, we will also call down orbital strikes against not just your enemy, but you as well :)
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I ended up with the following all at level 8 or 9 or so.
Mortar (really useful if you know how to protect it)
Bomber (very mobile, very effective)
Walker (not sure if this really did all that much; but you need a high-damage, high-resist)
Samurai (very fast, helps get territory)
Rsentry (anti-aircraft)
This should serve as a hint to any frustrated players: New units are useful, especially later in the game. Still, try to balance like my example above: 2 long-range units, 1 air attack, 1 speedy attack, and 1 high-health beast.