Under rating threshold (hideshow)
I somehow completed it in 4 hours O.O Though if I hadn't I would have spent 35 hours loooking through all the streets XD
Under rating threshold (hideshow)
wtf i killed all the fugatives, got all supplies and looked every where and checked my logbook and it never said i founder her i think mine is broken cuz 3 times in a row mine hasnt had a anna
Under rating threshold (hideshow)
Meh, i just don't get this game. I keep dying and never have any money or get anywhere.. but based on every other comment that's probably just me.
Under rating threshold (hideshow)
For some reason the controls got a janky on me. Down would move left, left would go to sneak, then it would just rotate, very strange. Kind of critical bug. Good looking game though.
Under rating threshold (hideshow)
i hate the frikkin control glitches! i couldnt shoot and i couldnt move because4 the controls werent fast enough or didnt respond to me pressing them! good idea BUT IT NEEDS WORK!!!
Under rating threshold (hideshow)
one the easiest games i ever played because to get lots of weps all you have to in go inside a room pick a wep go and come back in and u have a abonther weapon fun though
Under rating threshold (hideshow)
@blob62: actually..... not really. the idea was from the movie 'taken' (which my gf enjoyed!), only i thought: why not beat up zombies instead?? ;) result: "zombies took my daughter!"
Under rating threshold (hideshow)
Good job. But the idea is from case zero of dead rising 2. There is a preview on xbox and it pretty much has this idea.
Under rating threshold (hideshow)
Could really use a better outro movie. Really enjoyed the gameplay. Simple task of finding Anna makes for a good puzzle, plus action/strategy choosing which weapons to pick up and then killing zombies. But once I finally did get Anna back to the ferry, it just plays the credits and -the end- It would be really satisfying to see a small ending movie here. And possibly a few alternative endings (ie for finding the virus, saving a certain number of survivors etc.) Otherwise, great game. 4/5 for unsatisfying end movie.
Under rating threshold (hideshow)
All right, now that the game is behaving properly, it's time to push the envelope a bit. As it stands, there's very little to the game except for run around, kill zombies, and eliminate locations. I know how you like to encourage thinking in your games, so perhaps you can make this less of a needle/haystack situation and more of a thinking man's zombie mash. Also, you like in-game (not Kong) achievements and high scores. A complaint would be that the final score display is a bit too fleeting. It's quite atmospheric, but perhaps you could provide a final screen that displays the game statistics neatly so that they have time to sink in.
Under rating threshold (hideshow)
Certainly something a little different.
Cons: Control isn't the tightest. Especially if you're using melee, that can hurt. I was a little disappointed that there wasn't some little extra something there at the end for players who track down the canister, but not a big deal. Overall, I couldn't find too much to nitpick. A fairly good time spent. :D
P.S. On the playthrough where I *finally* found Anna (and escaped; last time I found her I didn't have enough time to get back to the ferry ;_; ), she was hanging herself, with another armed survivor in the room fending off a zombie or two. Your random generation coding certainly gives one stories to fill the blanks in with at times. ^^
Under rating threshold (hideshow)
Great great game. Needs a fix or two here but awesome besides. Good time limit, nice weapons, nice little tid bit story with the virus, and nice twist to the usual zombie shooter. Controls need a little work, music could do a little variety but still good game. 4/5
Under rating threshold (hideshow)
Well done. One patch has resolved all my issues with the game; it's now excellent across the board, well implemented, and I look forward to having a hour to play through it a second time. Best part: the developer specifically notified me that he had updated a new version. That's classy. 5/5.
Complaints about spawning on top of zombies are largely unfounded; it's a risk that is readily apparent and can be prepared for, and should not be considered a game design flaw.