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The game is good, but that is all. Very repetitive, and the grapichs aren't as nice ad the last one. And some of the prices are crazy!
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that game suck, is not balanced and when you decide to switch upgrades, you lose the ability to get back where you were before.
did i said that this game suck?
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ninja kiwi, you haver a problem with your server, which disconnected me, causing me to lose significant amounts of money and be equipped with a weapon it claimed i had purchased. a while ago i lost significantly more data, but this takes it too far
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managed to get through the third boss, then used 3k upgrade to get through the level 16, at 17 I am pretty much stuck. As repeating the older levels has progressively lower returns, I think I am quite done with this game.
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You just won the Mount Magma Massacre Badge
its not that grindy seen way worse its just about finding the right balance with upgrades really
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The squid boss doesn't always show up. I was awarded the victory (and allowed to go to level 16) despite it not showing up.
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Decent concept, but far too samey and grindy to be any fun. Waving a mouse back and forth can hardly be called a game. The only point of the cash upgrades is to have to wave the mouse less, which can be accomplished much more easily and cheapily by just not playing.
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Tried to struggle through this game. Fun-ish at first but fell off quickly. Then loss of upgrades and new $ isnt collecting. I give up on the hard badge. Not fun. 3/5 is generous
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11/19/13 for those losing research try refreshing the game, that's what the devs suggest (not the best fix I know) but it worked for me.
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Good lord! There is way too much grinding in this game. While it was enjoyable at first, the grinding kills off any kind of fun there was to be had. Overall its a pretty good game and would easily be a 5 if it weren't an obvious cash grab. With this in mind, 1/5 because I cant rate it lower then that.
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How to set the quality: Right-click the game BEFORE the profile is loaded - I am not sure if it will help with the lag though. How to get your missing upgrades: Reload the game until they show up correctly. How to rate the game: Press the leftmost star :P
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I was expecting the ZOMG in the game...well...what to say, there is a lot of rant around with the physical cost and I agree with this. As for the game itself, not good, not bad...but a nice twist with the bloons I'd say.
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What does it take to advance past stage 5 of the Deep Bloon Sea? I am consistently earning a bronze but it keeps telling me to try again and giving me no credit.
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I love the game, but I feel like the difficulty curve goes up too quick. There should be more levels, with a slower difficulty ramp, to ease up a bit on having to grind for each roadblock. Otherwise its a great game. I'd like a full-screen option though.
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Wait, that's it? You grind and grind to get the firepower to beat 4-5, and that's just the end? No bonus levels for getting badges? No extra weapons or characters or bonus upgrades or anything? We're seriously meant to go back and rescum all the levels just to complete the badge collection? This isn't a game, it's a graphics beta.
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Major suggestion to make the game way less grindy: Make red blops worth way WAY more than they now are (eg 50 times what blue blops are worth). That way, the game will feel more "completionist" than "grindy", because it'll be hugely worth going back for 100% red blops. Also, if each of the achievements had a significant blop payout - and if we could see and predict them - then those, two, would actually be worth doing. As it is, I just pick a level, any level, start it playing, put the mouse roughly in the center of the screen, and alt-tab away. Not the most entertaining gameplay. I can get silver on any level by that method.
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i echo everyone else here; the upgrades are too expensive for the amount of grind needed. Lost interest pretty fast. On a positive note the bloon formations and animations are pretty clever. Nicely done!!
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This is the problem with all flash arcade style games; you move out of the field of play, the cursor wildly drives to the top left. In this game in particular, there's too many edge targets to lose control of the cursor that wildly.
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Two giant complaints of a different venue than I've seen here. First, the software option for showing less screen effects on machines that have some lag with the higher setting is great in theory- but it's hides shield bloons. So suddenly I have invisible walls that I only know where are because I'd run a level before on the higher setting. The other is that the transform upgrades really shouldn't be random. When you're on level 3 and collect the transformation right as the black bloon wall coming out, and it turns into the bomber monkey- suddenly you're cursing out the 'bonus' and asking yourself if you should get the next one.
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Level 3-5 is simply so laggy to not be playable, did anyone play test this? Ever? this does not begin to convey my frustration
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This is a decent grinder/bulletstorm game. I don't mind the grind in games like this it's part of the fun and beast. However, you need to rework the upgrade system. For example, make the standard darts the cheapest weapons chain and make the lasers the most expensive. also I would remove the individual Mega damage research and consolidate them into one upgrade package. I would add a research option for making more blop cash, maybe call it investment broker or something that way some of the grind is eased and we can max out upgrades and get diamond levels quicker. Like I said this is a decent game that could be made great if you plan to update.
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I got the core solid doom upgrade but as soon as I switched it out for something else it says I never bought it again... anyone else have this problem?
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It feels like the level grinding actually starts *AFTER* completing the game. I have about 1500-1800 "blops" defeating level 20 using my current setup