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Been playing the game for like a month straight coming to get my daily bonus and then for two days it didn't work so i lost out on the stacked bonus.... thanks for nothing.
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hey, me and a friend have recently started recording and uploading videos of pc gaming on a variety of games and he has also posted a video of a budget gaming pc build. i would appreciate it if you check out our channel "SnidzRexyGaming". so far we have recorded dead island, minecraft, battlefield 3 (a glitch vid with a reaction) and plan on recording APB reloaded and any other games that happen to interest us! thanks for reading this and i hope you will check us out -Snidz
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maybe an upgrade for the investment advisory things that at least does damage or something while making money, but costs a lot. Like, security guards or something.
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Another idea for a selection mechanism might be you could have the next TT scheduled to fire its ability glow when you mouse over the Bloon Annihilation button, and give the option to "Skip" to the next one, until the one you want to fire is highlighted. Or, allow the user to click a spot on the map, similar to the Mortar's target ability, and have a rule that says they will fire in the order of proximity to that spot.
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It would be nice if the Technological Terror Bloon Annihilation ability had a smarter algorithm for deciding which TT fires it, based on proximity to the largest cluster of bloons, or something. Alternatively, you could allow users to assign an integer to each TT, and have a user-selectable rule that it fires the Lowest Available integer, Highest Available, or Next Integer Available In Sequence. I know this seems nitpicky, but from what I've seen, in the endgame, you're only as good as your AoE nukes. On some tracks, it doesn't matter, because you can cluster them all in one area. However, on other tracks, it makes more sense to spread them out, and you end up often wasting two just to get one to fire near where you wanted it.
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noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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I'd like it if we could have automatic waves progressing in difficulty in sandbox mode instead of the manual respawns.
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Idea for a storyline (Lol): Once uppon a time, there were evil monkeys. They captured bloons and then popped them, making it into a game. But the bloons king were mad about this, and the king's bloon army killed every single evil monkey. But that wasn't enough. So he attacked the innocence monkey kingdoom, and the monkeys had no choice but to defend theirselves.
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Here's pretty much what this game is about: Monkeys pop balloons which give them money when they explode because apparently monkeys are scared of them..