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Just an idea that i had for this game... A multyplayer mode! You might be asking how the hell a multyplayer would work? A co-op wouldn't work properly here and yadda yadda... Not a co-op multyplayer but a VS multyplayer! How it would work? One player would be the monkeys and the other would be the bloons, the monkeys would operate like the usually do but the bloons would work like this, each Round you can send as many bloons as you can but they have a limit of how many you can send for example... 500 and each bloon would have a different cost like... the MOAB for instance would cost 100 or something like that, of course the ammount of the limit would increase slighty per round, the bloons would win the multyplayer if they can erase the lives of the monkeys and the monkeys would win if they could reach the round number 50 before dying. Just an idea tough
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this is awesomer then btd4 because you get a better sun god in the game and different challenges and it is awesome sandbox with new maps because you get unlimited cash and lives so you never die
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In my opinion, the Rays of Doom, should only awaken their power when the bloons come out, because if I have more then one or two, it's hard to upgrade our towers with all those lasers on the screen.
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2 suggestions.
1. as said in the top comment section, make it possible to aim seperatly with each of RoboMonkeys arms.
2. Let sniper monkeys have more targeting options. having 2 sniper monkeys that lock MOABs is cool, but they tend to smack down the same moab if i let the target "Strong", so maybe let them target "Strong-First" and "Strong-Last"
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if you dont put the spike factory where the road is not in its range, as @Cropanzer said, it will put spikes everywhere!
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apparently double money on apocalypse on mount doom was a bad idea... it doesn't look like i'm gonna lose any time soon, but my comp is having major lag issues at round 80
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made it to round 91 on hard.. there was way to many ZOMG .. it was insane lol 5/5 awesome game love how the avatars change with upgrades. :D
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I love the spike factories, nice tower concept, but the moab-shredder upgrade is definitely flawed... I mean high single-target only damage, tons extra to moabs, perfect anti-moab tower, right? Wrong, the spikes all get eaten by ceramic ballons if there is more than one moab. Solution? Easy, just make the moab-shredder upgraded spike factories only hit moabs! It would also finally give us a true, pure anti-moab tower. +1 so the devs see it ;)
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Because GAME, I SINGLE,
Because GAME, my quiet,
Because GAME I FORGOT
TO EAT & DRINK,
Because GAME, I DO NOT
SLEEP,
Because GAME, I wasteful.
but,
Because GAME, I do not
've TASTE ALONE,
Because GAME, I know erties
LOYALTY,
Because GAME, I have a lot of
Dude,
Because GAME, I know erties
AGREE,
Because GAME, I CHEERFUL,
Because GAME, my clever
SAVING.
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turns out this idiotic game won't give you the monkey money if you're not connected to the chat, even when you beat the level. Thumbs up so everyone knows to stay connected!
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there's a LOT of upgrades blocked on the new DC, just as far as you can afford at the start on each tower, a? means it's available as far as 3000 will get you on that path dart monkey 2/4 tack shooter 4/2 sniper 2/? boomerang 1/3 ninja 1/0 bomb 0/2 ice 2/2 glue 2/1 ace 1/2 apprentice 1/? village ?/0 farms ?/0 mortar 2/4 dartling 2/?
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Today's challenge.... Left towers can only use upgrades similar to the right towers. Am I the only one that is having trouble understanding what that means? O.o
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It's fun, there's a lot to unlock, but after you play a couple maps it just becomes a grind. Not that it's slow or anything, I sat down and started playing and 4 hours went by before I knew it!