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I kinda wish you could lock your gatling gun though, it get anoying when your trying to upgrade something and it goes away from what you pointing at.
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Camo Bloon 1: Ok, what's the plan for this next round?
Camo Bloon 2: We send in on of our M.O.A.B.s then throw in a bunch of ceramics and metals to distract them.
Player: Hmm, what should i place?
*creates dartling gun*
Camo Bloon 2: That looks useless.
Camo Bloon 1: Welp, time to send 'em out!
Camo Bloons 1 & 2: SHITSHITSHITSHIT
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does anyone else stop and think... hey this awesome game came from a game that wasnt all that fun and took 5 minutes to beat?
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I don't like this game at all. To get the best score, you don't need to be GOOD.... YOU NEED MONEY.
therefor, this is a bad game.
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what did I think B.F.B stood for? I was thinking more along the lines of Big F*cking Balloon. not behemoth w/e it was
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I'm on the first map on easy with... well... 31 Sun God, 15 B.R.F, and 7 Monkey Wizard.
I told myself this is not sandbox mode.
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At round 93 right now, game is severely laggy. What I have: 7 super monkeys, 9 cannons, 9 spike factories, 4 wizards, 4 glue monkies, 4 dartling gunners, 3 monkey beacons, 2 ice towers, and 4 banana farms. Handling everything decently. I'm playing on the first map on easy.
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Road Spike Factories, Glue Gunners, and Ice Towers...
Keeps 'em in place, slows 'em down, and kills almost everything. :D
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just passed round 81... I have 12 research facilities, and 28 spike storms, nothing more than that, and I am holding out perfectly fine... conclusion: Banana farms are OP, spike factories are too effective once you have the maximum upgrade.
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Round 80. The things they should add are auto-save, selected aiming for dartling gunner (like the mortars), and in sandbox after the rounds a save every 10 rounds or so.
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i like the gatlin monkey but i think it would be better if you could click a place for them to fire like the mortar monkeys.