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on the second map, the zombies disappear and the SAS guys are shooting healthbars dead...wtf?
also, that pay-to-win-thing really bugs me...yes, it IS possible to complete that 40 maps without paying...but hey...there are SO many bugs in that game, that I really won't spend a dime...that's only for balanced, checked games that are RUNNING PROPERLY
You receive quite a lot of SAS Dollars for completing any map and can replay maps to earn more SAS Dollars. You don't need to spend any money to win in this game, but yes, we do provide the option if players want to.
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Replacing persisting upgrades with one-shot pay items is a terrible trend. One time boosters feel significantly less satisfying progress-wise (because there isn't any permanent progress), and i personally wouldn't ever buy them, because they also feel like a cheat-y way out for the inept. While there are permanently unlockable final tiers for weapons, most of them are in the "awesome, but impractical" category, because you probably won't be able to afford using them outside of freeplay mode unless you buy more money. The actual game is pretty nice, but the overall enjoyment suffers because of those aforementioned issues.
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I got a question. OK, HOW THE F.U.C.K DO YOU PAST 40 WAVES WITH OUT SPENDING MONEY TO CONTINUE AND THEIRS ONLY 7 OR 8 TOWERS AND SOME POWER UPS!
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Seems like all new ninja-kiwi's games are becoming pay-to-win like what mmos do. I'm not sure I like this trend going onto single-player games as well.
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Lose level > select level > select difficulty > play > restart > loading > play > restart > loading > play > restart > loading > play > restart > loading. The same thing happens even if you pay SAS dollars to continue. Did you guys even play-test this?
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i'm normally not bad at tower defenses... but i need help if i can't pass the first stage on normal... *sigh* i'm hopeless
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loved it! :D 5/5 and faved, i even managed to beet the first map in one sitting! yaaay. gg though, i think the the final boss i sa little underpowered :/
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Us: zombies are loose on the streets, shall we send in a bombing team? Other guy: nope, here is a few hundred bucks, go buy a tower. Us: where shall we place them? on roof tops where zombies can't get them? other guy: no, place them in the zombies pathway. Us: wouldn't they destroy them? other guy: nope, we put in a feature so when the zombie destroys it the towers will be go-through and rebuild itself.
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I realize I only played on normal, but seemed terribly easy and redundant. As others mentioned speed up is a necessity. As it stands now I cant even multitask because it auto pauses the game. However your "premium" content, similar to Bloons TD 5, is in my opinion the optimal way to enhance a game, rather then making it pay to win. For that alone, well done and thank you.