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Thanks for the updates, but I think you've hurt the game more than made it better. Instead of balancing things up, the game is much, much, much harder, and whereas I could get to day 25, I can't beat day 7.
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So , are the fights less random , like , won't I encounter 4 catapults in a row -getting owned ?
Cause that happened to me some of the time , and when I replayed the same ol' day I had half of mine health at the end of the day and no catapults encountered >.<
I know that this may spoil "chaoticness" of the game , but there need to be some rules setting what can , and what CAN'T occur during battle.
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The new changes seem to have made the higher levels even harder. After failing to make progress on hardcore mode, even with a stacked group and a lot of good luck, I decided to go back and try to get to 100 days on casual with all the 'easy' mods selected... and now find that I cant even get as far as I once was able to on HC mode. With every other comment on here talking about how difficult it is and the developers constantly updating the game, I dont understand how it isnt getting through to them to give us a fighting chance to get some of these harder medals. Its now 10X harder to make progress in the later levels of the game than it was a week ago, and it seems like they are just punishing people who are putting in a lot of time into this. Argh!
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umm, thats not a bug, its a skill, read the skills you have dude, and funny quirk, you can kill your sister that sits in the tower behind you(doesnt work with a owgun) and shuts her up, she doesnt dance around and stuff everytime you get a head shot
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oO sniper rifle for a sniper has a bug , i shot at the person not a critical or a head shot and i hit 99999 damage .......
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best game 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/5
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Actually, I sorta miss the random Search thing. Some people enjoy the tedious cheating that comes with restarting... the ones that dont, dotn bother doign it. It was nice to have the option... To be honest, without it, it reduced the time Id have spent playing the game.. I think I spent MORE time reloading, then shooting :) But, thats not bad.. Its what I like!
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ya lol fixing the search thing why not the prayer and dinner as well, they can be re-rolled for optimal result as well
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fail. I can understand removing randomized results from search between saves, but at least randomize it between fights... right now as it is, if you get a really unlucky list of searches, your stuck with them no matter what until the end of the game. You get the same searches no matter how many battles go by. Search wouldn't have been abused if it actually worked right, but at full Quick Eyed, you still get so many crappy results (1 popularity? wtf) that it's not even worth using without some randomness. As of this update, search is now a useless option. Great job.
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One thing about the search thing though... I don't want to search again because the searches don't recycle after a day.
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While I feel giant enemies are indeed a welcome and actually good addition to the game, a few gripes.
Some giant enemies, perticularly the tank, have severely pixalated sprites (the look blurry and ugly.)
The rate is a slight too high, perticularly for armor mods. Its worth arguing that these enemies should be slightly more bosslike rather than a common threat.
Medals could easily be incorperated to encourage people to try their best to defeat giant mobs, rather than just reloading if they see one they think is going to ruin their perfect game streak. Medals could include "finding 10 types of giant mobs", "finding every type of giant mob", "slaying a giant dragon", "slaying a giant flying dragon", "slaying a giant tank", "slaying a giant little sister", and lastly, "killing a giant without a single critical hit against them".
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Now that I think of it, that makes the % to better events skill much more useful, if you rely on searching a lot anyway.
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I'm glad the reload exploit was taken away. Sure I abused the heck out of it when I first found it but that is cheating indeed so it's a no go.
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the fact that the go searching was different every time you click was a bit broken. Just save before hand and if it isn't something you like just reload and spend the 1 AP somewhere else
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@ marmarton The museum is fine. making 250% on it means your making 2.5 times as much as normal, not making 250 per turn