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It's TOO hard, and too unbalanced.
If you find a good weapon, you can survive, if you don't you're just screwed, period.
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Just tried "Casual" mode. It's not really any easier. The accuracy thing makes even level 1 on Casual mode way too hard. I've gotten to Level 11 without a henchman on Normal difficulty, but it took about 50 tries to get there. I'm still using a level1 basic rifle because there are no useful drops and the shop selection is retarded. I'm going to stop playing now until something is fixed with the balancing/difficulty issue (especially the stupid accuracy).
Gaming is suppose to relieve stress, not induce it.
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The lack of helpful instructions is irritating. I've recruited two people, but I have no idea where they went. They show up nowhere, I can't equip them, so they do me no good.
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Challenging, but unfortunately saves at a poitn where you can't really repair the damage (such as taunting a level too hard)
Hard to recover if you don't have the right tools for the job
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Gets too difficult after a bit. Even hiring henchmen doesn't help. And you can doom yourself by giving the enemies 24% more health when you "Go Searching"... Ridiculously low income per day. you get stuck with crap for so many days...
Increase gold per day greatly.
Reduce or remove the effect accuracy has on your shots.
Increase player damage.
Slow down the waves.
Make allies react faster.
So many changes are needed to get a 5 from me...
I'm stuck on day 13, so you get a 2/5.
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Bugged. Nothing happens after creating character - I see the green field and castle, but nothing is going on. Clicking on bottom right button does nothing also.
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Part II
- enemy generator sucks. Sometimes you get just 3 rats, sometimes you get 3 catapults along with 15 chickens, 20 sheeps, 30 dragonflies, 10 berserkers, ninjas, suicide bombers, you get the idea.
- upkeep goes up too fast and income/reward not fast enough. makes already unnecessarily hard game (see above points) even harder. Have to grind each level 30 times just to get enough cash to build up the castle to survive the level.
- other little things too, but post is already too long, so I'll stop.
Overall: 2/5 (if you fix the above, I would say this game is more a 4.5/5)
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Part I
Nice idea for the game. Could be addicting, but the balancing/difficulty is so bad as to make the game basically broken.
Here's a list:
- most weapons with 6 or so bullets, really slow reload AND bad accuracy.
- ACCURACY, wow, as if the game is not hard enough, you seriously handicap the player with piss poor accuracy on all weapons except for the useless bows. I have fired at a chicken with all 6 shots and missed all 6 shots (the cursor was right on the chicken). Accuracy mods are nearly useless.
- store selection sucks a$$. can't upgrade to decent weapon to save my (game) life - literally.
- Too few AP points for too many things that require too many points. (2AP just to change the sh*tty store selection?!)
- with so many skill options (which is great, but...), it is impossible to build any one skill up because there are too few options after every level for level up.
- more in Part II
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Standard situation:
Day 12: Second wave of the day. The boss arrives with it: a ballista, 8 chicken, like 10 bird, 1 burning man, etc..
I need 1 magazine (assault rifle) to take down the ballista. In the mean time the castle wall will take like 30 points damage. Even with 1 helper (little girl) and the henchman I never manage to get out off this situation with 10 points or something. And still 2 waves to come.
Too many enemies, who can take too much damage and cause too much. It would be possible, if the long range units wouldn't hit every time they fire (just like you).
Another problem is the reloading time. It's sometimes likes this: level begins -> fire -> reload -> 15 points damage without being able to fight back. Even taking multiple weapons with you, doesn't solve that. At one point, they are all empty.
Except for th problems: nice game ;-)
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Deek: DONT USE THAT SWORD!!! it will send like 20 silver dragons shooting lazorz that will instantly kill you (im not joking)
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Does anyone know what im supposed to do with ragnarok (some sword), its says its usable, but idk if im supposed to hit the number in battle. I also don't know what it does.
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Okay...I'm on casual and I'm having to do headshots on nearly every enemy or torso, because no items I can use at all, will drop for me. I don't think I will survive long enough to use a rifle lvl 6 or 7 if I have to get to day 10 to use it by using the intro weapon. 1/5 till updates and fixes are made to this game.
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The game's difficulty scales much too rapidly. I couldn't get the skills necessary (as a rogue) to get better weapons, while even with the more money I received, I couldn't afford another upgrade to get more people in my party. Also, the sprites are really, really tiny and hard to shoot at. 2/5
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I desperately want this game to be good. It looks great, the concept is fantastic, and even as frustrating as it is I still want to keep playing. But seriously, try and make it a little easier.
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Fun, but seriously...could you make it so that the items drop that I could actually use, or something in the smith shop that is useable. I'm a hunter with a lvl 2 or 3 looter and I can't find a gun that I can use at all, yes I have upgraded the smith a few times.
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Yup, I'm completely stuck at wave 13 with my Noble. His weapons just can't shoot fast enough to hold off the 40+ enemies on the screen. (I had the checkbox below Hardcore checked)
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I think it's the reload times. There's no time between waves, making it difficult to reload magazine based weapons. (I use a rifle and an assault rifle, but end up empty on the assault rifle and stuck using the rifle constantly)
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Man, this game is really tough... Got my noble going and am struggling on day 13. I'm trying really hard NOT to use reinforcements, cuz they sap all your gold (disabling your ability to upgrade)
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awsome idea and a very ambitous game, however I feel the UI unstructured and there are several balance issues, and glitches in the game.. 4/5