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quit complaining about the difficulty. there's baby mode for you guys. select the casual mode box when you start the game.
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Truly awesome game, for me - mostly for its pixeled but detailed graphics and, despite it's another clone of storm-the-house-type games, it's just better in every dimension. Also I applause U for the concept of making medieval and recent weponry/scenes. It seemed to clash at the first glance, however further the whole crazy 'thing' somehow appeared functioning well. The only thing that spoils the pleasure pretty quick is the hard level. Personally I managed to survive up to 11th day and I spent a lot of time trying to break my record. What I suggest is to optimize the difficulty. The game is gaining on popularity, it's nice but to keep it growing the game should be constantly improved with some new stuff to make it even more detailed and rich. I look forward to see another mini-flash-masterpiece which title stays in memory for longer.
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anyone knows what you need to do inorder to get the prayer/provoker/boomer/gun mania/ robber ?
i played for a while now and i prayed, robbed, partied and still no go at any of them
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If you have think that boss day is hard just grab some grenades. you should always have some handy to stop suicide bombers anyways.
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wow epic fail of a game now... boss day? barely playable on normal days.. u never get the right guns. every single thing about this game is random... 1/5, a good game completely ruined by randomness and beign to hard :/
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perhaps decrease randomness by having the smithy stock more often on the weapons you specialize in? also make the specific weapons skill give out small accuracy/reload/damage when using a weapon of that kind or the difference of the requirement with your current skill? Some weapons are also just unbalanced and near useless
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Too difficult, at least early on. Definitely could use some tweaking so it gets harder later on and not so hard early on, especially with classes that start using a gun.
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you can buy chickens (and other useful things) on the _second page_ of the castle upgrades menu (look for the tab at the side)
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This has great potential! Just look at what the people say, improve these things, and you will have a really great game! 4/5 for now :D
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For everyone who says they're not getting medals, if you choose the option "carry over" when you die, it forfeits your chance at getting medals. You have to start a new game.
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Winstreak: I had 6 choices from the smith, never had the correct weapon, or it was outdated, like I had riffle lvl 7 and it offered lvl1 one.
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bring up another update before the month is up and you could very well pass up stick war and get 2nd place (lotso cash for you)
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ceemeeir- that is why you can spent APs to reset the store inventory and also buy bigger store inventories, makes your chances much higher
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WORST THING IN IT:
weapon choices ARE WAAAAAAAY to random. I had to use my starter gun for 13 levels because I didn't get a single new gun that I had skill for
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It's funny. Everyone brags about the Gravity Gun, but I just got around to using one and it probably has the longest reload time in the game. Yes, the gun has a reload time, don't let anyone else tell you different.
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you need the active skill to get more ap points in a day. it randomly gives you more ap. or you can get ap from searching town, but that's random, too. active is a better bet.
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i got a rapid fire crossbow with 2 lvl 3 dmg, 1 lvl 2 leech, and 1 speed increase lvl 3. amaaaazing. lol... and a big gun ally with grav gun + lvl 2 leech = invulnerable lol
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how do you get more AP. I mean, every round it's only 4 and it can't be carried over, at least I tried that already....To recycle a weapon, you need 5, but I only can ever have 4 after each day!!!
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Okay, since the changes have been made 5/5. Great game. To everyone else, the game is easier if you get a bowgun, and level up the bow class: and then get a rapid bow gun. Low damage, but hold the mouse, and it autofires, and it goes through several enemies. Great for clusters.
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This has the potential to be one of the best games on the site. The auto-shotgun is ridiculous. Absolutely ridiculous. The spread is so absurd as to literally hit anywhere on the screen regardless of where you aim. You need to normalize the appearance of weapons. Also you should allow the purchase of repair hammers and grenades at any time instead of having them randomly appear like the weapons. You should make the weapons appear relative to player level. Getting a level 12 big gun on day 2 is pointless and will just eliminate an inventory slot if one decides to hold onto it. Also, whats the point of having 8 shells on the shotgun if you can fire and reload 1 shell at a time just as fast as firing continuously. The game seriously is fantastically fun despite its frustrating difficulty and if you can work out the balance issues it will be amazing.