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Why is it when you buy a new smith spot on MOD day it shows guns and repair stuff instead and doesn't refhesh as MODS?
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Did you know that with the small bow that you get from Little Girl, if you have one -it doesn't matter where you get it- but if you have one then you can hold the mouse down while you are shooting. I don't know why though.
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sister:YOU WANT ME TO WHAT!? Me:come on it's for the good of the village sister:SCREW YOU I'M NOT GONNA SUICIDE BOMB! Me:I'll pay you 500 gold sister:deal.
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elona shooter, simply amazing. thanx Noa. For gamers who r lookin for another rogue-like by Noa try: http://homepage3.nifty.com/rfish/index_e.html
Be part of elona. Help the community grow.
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i bought myself a sister to go sucide bomb....i pay over 500 for the sister....none for the bomb...it would be cheaper just to launch the bomb without the sister :/
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@newblimpy - because they expect you to have a perfect game every. single. day. So actually you're failing their expectations.
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Still trying to figure out why I need to use 2 AP to get the villagers to repair their own walls after I've done all the fighting. :/
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Dont use your AP on searching until its the last thing you are spending AP on because you can lose up to 3 that you could be saving up on having a party on.
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This game is addicting.... i cant believe how much of my life it has drained..... i just wish i was better... still have not gotten past wave 30. someday maybe...
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o i remember went i first time played i was a pro in headshot whit teh bow i was goint unstapable....untill i meet ragnarok... XD o well is more funn to wipeup a town in elona rpg game whit the ragnork i have a heaby suriken that is alive >=D 7.5+5.1
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There are too many people trying to get comments by multi-posting. The posts that are actually good are few and far between.
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Same comments go for the consistency of days/waves. Sometimes a day is ridiculously hard to get through, other times it's a breeze. It should be a bit more consistent.
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I just think this game needs more information and consistency so that people don't have to keep reloading the game to get what they want. I think 80% of the time that I'm using playing this game goes to reloading over and over just to get the results I want. If the variables were more consistent, people might not have to reload so much.
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Also, how does the revenue of robbing get affected by consecutive robberies? Does it reduce by a certain amount or percentage each time you do it? It seems to me that is what happens, but there's no way of knowing for sure, because it's random. Things like this should be explained.
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There are too many unknowns and variables in this game. The effect of ap skills shouldn't vary so much. It's pretty insane that sometimes I will get 50 gold from robbing, and other times I'll get 500. Weapons need more description on how they work, like what kind of effects they have and how they fire. Like chaingun should say that it winds up and down for shots, bow should say that it fires in an arc, and gravity gun should say that the shot goes across the screen. Also There needs to be some more description on what a perfect game's conditions are. I don't think anyone knows for sure.
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@ Babalazoo - You're talking about the Rogue's money bonus, and the ranger's Adrenaline bonus, Militia's grenade bonus, Guardian's damage to attacker bonus, etc? Yes, those apply to the AI. I have no idea what's up with the museum upgrade though I know that the more medals you earn, the greater the income. With all 38 medals each museum upgrade is 60 or 65 gold per day (don't remember) (it says each level adds 30% so 100% = 200 gold per day for that first level) Short answer - if you're going for the 100 day Hardcore challenge - buy 1 museum. If you're trying to go up to day 200ish (casual), buy maybe 10. If you're trying for the high score, you'll need to upgrade it hundreds of times over.
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Do class skills like rogue or ranger work when your troops have them, or do they only work when the main character has them? Also, how does the money bonus from museum work?
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@mrhelpfulman - actually, the difinition of a perfect game in this is having full hp at the start of EVERY wave, not just the last. Otherwise, however you're 100% correct.
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@ Babalazoo - it seems to be that you need to go into the last wave of the day with full health (not counting if you have repairmen fill it at the start of the wave), and not get hit during the final wave. Also you need to start the day with full HP.
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Hey, can someone tell me the requirements for a perfect game, cause I've finished so many days with full health and didn't get a perfect game from it. There must be other conditions too.
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There need to be more advanced commands for troops, like prioritizing certain mobs so that the rest aren't completely excluded. It's pretty inconvenient to have to completely dedicate a troop to armoured when there are only a couple armoured mobs giving you the trouble. Leaves you hanging for the rest of the level...
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To take the pain out... Part 3:
Other pieces that worked for me:
- CHICKEN$ > any other source. Max Breeder.
- weapon upgrades > castle building. 120 - 130 wall and some sandbags are nuff with decent Leech on decent grav guns.
- make sure you upgrade SP Trainer. It lets you tailor the skills you and your NPC pick. Ok, it calls for some EXIT / Continue boredom, but it DOES worth it to get Da Bomb, Anti Armor, Disarm, Active etc.
- weapon slots: LEECH, Damage. Tailor other slots to your flavor.
- Spend money wisely and avoid drying your purse. If you survive the day easy, spare your income. You'll love to be able to buy that top notch weapon from the store :)
Good hunting, folks
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To take the pain out... Part 2:
- You use bowgun. It hits bigger than rapid bowgun (which comes in handy taking out those pesky fast runners that slips through grav bullets) and retains crowd control with Bow Master and Cripple Shot skills. Bow Master has another benefit: bigger enemies (which also tends to be tougher) get more hits as your bullets pierce through them. The big gun buddies take out most enemies on the field, you and the girl help them with fast runners, tougher enemies and air attackers. Sidenote: when shooting air attacker, try to be fast and aim them while they are still far. The smaller the angle, the easier to get them. BTW, help yourself and develop Anti air skill. Oh, another sidenote: since rate both weapon skill and player level development both depend on the amount of damage you deal, you will develop much slower than your buddies. No worries, just keep the focus on rifle skill, so as you don't lag behind DPS needs too much.
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To take the pain out of it as hunter PART1:
- Take 2 big gun user buddies beside the little girl. Equip them with gravity guns and make sure they develop reload skill in a different rate. This way, their slow moving bullets keep field nicely clean. Focus their skill on big gun until they develop it well ahead of the general item level drops. This way, if a grav gun extraordinaire drops (or appear in store), they can use it right away and you get some 15 days of easy run. Once you are satisfied with their weapon skill, switch focus to> Da Bomb, Anti armor, Reloading. Omit accuracy, cool. Make sure you set their target a) no air attacks, for their goal is to keep the field clean b) no defense, since they won't be able to react to wall attackers with their firing rate
- Let girlie use laser gun. Nice armor hits. Help it with Anti armor. It seems accuracy doesn't play a serious role in NPC shooting. Set her targets free. Useful skills: Disarm (i wish hunter could get it, too), anti armor
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Hey guys, found out a useful thing in hardcore mode :) if u dont get good value from going searching 2 time or for eggs or museum then just reload the page not go to the start and the AP points will be back and u can try to get better value ( also works on 2 ap to get new weaopns and new recruits ). Hope i helped. Rate if u find this useful