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The game is pretty decent but if I had to suggest few changes...:
1. Remove any enemies that attacks from long-range (Chickens and Archers) from earlier levels. Seriously, it's day 5 and I already have no idea whether I should kill chickens and archers damaging me from far away, rats and barbarians that are rushing towards the sandbags or crows and dragonflies approaching from above...yeah, I know that it's possible to deal with that crap but at level 11 when ballistas are coming into action..ugh.
2. About Rampage itself...maybe instead of Fury skill, make a system that will keep rampage mode on when you continually score critical kills (headshots, torso shots or whatever). Something like adrenaline but instead it will show how much "Fury" you have left. Of course, requirement of 7 critical kills to trigger this should stay and you should never score enough criticals to keep it infinetly (rapid bowgun with mods would be so OP then).
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Please, put some kind of additional screen or a pause after you lose. I have lost a lvl 50 due to clicking and the death screen comes up and I clicked new game and once I clicked the carry on thing. It's pretty frustrating.
Aside from that, the RNG really needs addressed. A lvl 18 gn = lvl 1 mod? I played 4 days and how many hours and just now saw a bow gun for the first time? Eeeps. Try dealing with back to back waves of suiciders and crows. Aye yi yi.
Getting mods is insanely hard. I have seen a total of 7 level 3 mods. I've never seen a level 3 reload, leech, impact, or damage.
Having, say, your last AP make enemies 38% stronger and having no options but to slam your head against the wall over and over isn't fun, either. Especially when the henchmen you hire don't seem to be accurately leveled to help out, yet take half the reward.
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@jeff yes it is, when you use it there will be coming alot of that mobs which shoots lasers on the castle, if you want to win it you should have some helpers with gravity guns and using a holy grall a second before they hit^^ and drop bombs on them xD
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Ragnarok is easy, just do it at the very end of the day, use holy grail and shoot like crazy with ranger or an HMG with good acuracy. i beat on day 17 and gained 6 lvls
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Btw, where is the 'flamethrower' mentioned in the Big Guns description? And what about making the Guardian a playable class 2.
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Maybe I'm just getting really unlucky, but I haven't seem a single damage mod since the last update. Anyone else having this problem?
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Hey, i got skill that slows on hit, but barbarians dont eventhink to slow down. When i hit them and they become enraged they run much faster than with usual rage, this is very strange. And sometimes crossbow's arrows penetrate through them without dealing any damage.
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Can't beat day 4. Huh. This game seems a little too RNG based. Given that I had small guns 4, rifles 4, it stands to figure that I would only see/get shotguns & big guns.
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There should be interest on unspent gold. Or atleast a mod that removes the high score eligabilty and adds 5%-10% interest or something. So saving your money is actually worth something, aside from challenging you to not splurge on upgrades whenever you can.
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Idea for the AI - whilst their waiting to line up their shots, have them fire anyways, at least with Bows, Shotguns, and anything else designed to take on multiple targets.
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great game! the chickens are so irritating though! they seem to take more hits than sheep, dont have clear weak points, are harder to hit and generally f*ck you up while you're fighting the proper enemies :/ make them melee or alot weaker plz! duelist class builds adrenaline so slow aswell :/ doesnt make up for the fact he only uses small guns especially when lazers are so rare
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lvl 44 day 50, i'd really like to upgrade my rapid bowgun, but it would take away my lvl 3 knockback mod. which is rather invaluable i think with arrows... thoughts?
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tip: let the gatling gun warm up, then you can shoot, just keep clicking when you're done firing to keep it warmed up.
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the chaingun really sucks. I had it on a teammate and he didn't fire one shoot. Before he had 'warmed up' the gun the mobs either got killed or had run to the wall and done damage already
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Glitch, if you pause while a Gravity shot is still on the field, it will continue to move (Not the sprite, just the effect) and do damage. You could exploit this to halt targets where you want.
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Somewhat hard... good challenge. In my opinion it would be better if the upgrades are a little more "punch" to them, or just slow down the waves. Too hard for some people