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Im really enjoying the game, would prefer some way increasing the money income more which is what im struggling with, not having enough money to buy new stuff. Apart from that, it is really awesome!
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The only problem i have with the game is the carry over option, it seems kind of pointless that if you lose one game you can't receive any of the medals. Please change this.
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These chickens keep coming into the field and attacking right off the bat. I'm trying to gun for the perfect game achievement here. Give them a range in which they can attack. Attacking as soon as they get on the screen is becoming a nuisance. Especially when I'm dealing with other enemies and can't get to them right off the bat.
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Has anyone gotten Dr. Holliday skill with a noble? I keep trying .. level 20 a few times now and I never see it in the skill secection after leveling? Is it not allowed for nobles? that makes no sence at all as my rouge that can't even use a shotgun keeps getting it n his skill picks??
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Like it a lot. Tis a bunch of fun but I think theres a bit of a difficulty curve thats large. Maybe more money or the store recognizing to a degree what weapons your team might use.
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(To the designer) great game man. some one better hire you to do this professionally. thanks for keepin the updates rolling.
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Well, just managed to get to day 51 in hardcore mode. Had 3 militia with gravity guns. Now that the bug of the grav guns is fixed this gun is the best. Just set them not to attack air waves and not to defend the wall. That way they mostly shoot straight ahaed killing most of the field as the 'bullet' goes. the only downside is that you are vulnerable to large air waves (whch eventually killed me). So stock up on grenades and use a rifle for the creatures which should be shot immediately (dragons/tanks) because the grav gun bullet travels slowly. Lastly, always put a reloading mod on the grav gun.
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It's possible to shoot the princess that dances around behind you, she respawns every level. I think it lowers reward money though.
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I think if i'm at this level it's also a lot of luck cause i have a mercenary who got the skill "active 10". I have a chance to have between 4 and 14AP at the end of a day instead of only 4 so it helps
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@Zeeeend
from what I can tell, the 1/2 active mod rounds up, so you actually get the maximum bonus of +5 at level 9 (9/2 = 4.5, rounds up to 5 ap). Also, since it is a party skill, it only counts the highest level instance of the skill in your party, so having multiple people with the active skill is a waste
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spinster65: when you upgrade one of the already avaible characters to level 10, you unlock one of the new characters. so if you upgrade all to level 10, you unlock all the 4 new characters =)
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Found a bug for new update, useing the 1/2 actieve thingy, (first part unsure) If you and a ally have lvl 1 active you get 2 AP(sure part now) If you and a ally both have lvl 2 active you only have 1 AP fix this plz