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The 'fire-at-will'-Button doesn work. My Grenade laucher Noble is set on Attack Air, but doesnt swicth to ground attacks when I press A. Weird, I have to keep playing without that button...
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the anti-air and anti-armor settings should cause the characters to focus on what they are set to first, but still fire at other enemies when there is no air or armor units on screen
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There should be more warning that you earn "no" medals in carry over mode. If you can earn some, they're ones I've already gotten. I was stuck, and thinking I'd still get -some- medals, I went carry over.
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The seceret is being a rogue or hunter because they start of with a girl that help's you and they both now how to use rifle and small gun
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when the hard waves come and you survive, there should be some kind of extra chance to good rewards - I got a feather... Full scavanger, full luck and 4 looters
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for the duelist class as your adrenaline builds up you do increasing amounts of damage ei a level 30 with full adrenaline will do 78% more dmg per shot then one without any adrenaline
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@turtlepower: 40 days is a round because after 40 days the enemies cycle over again. I.E. it goes back to rats and sheep again but this time they have more health/do more damage
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The autofire mod increases fire rate and also allows you to hold down the mouse button to fire instead of having to click. Basically turns all manual firing weapons into automatics
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game is fun but relies too heavily on getting good weapons while making it impossible to get money in the late game without chickens/other money upgrades. eventually you start losing money every time you play a level, which ends up being very frustrating.
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Lol glitch: I used ragnorak and the dragons raped my castle, but i never got game over. My caslte's hp is at negative forever and keeps going down each round ;)
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ragnorok sends 20 drags to kill you, btw a rocket came out of the enemy side of the screen(the dark area) and straght at the castle but nothing was there
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People need to just play this on casual and pick all the easy mods. This game is really difficult when you first start out because it's so in depth and there's no manual for it. Until you get a hang of this game you shouldn't vote because you'll probably just end up b****ing about it being too hard.
If Noanoa reads this though you really need to make the discount tokens work for upgrades or lower upgrade costs for higher weapons. I realize that upgrading is really strong because you can keep a weapon with mods and carry them up but the pricing seems a bit ridiculous.
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Just replaced my rapid bow mk4 gun with a bow gun mk9.
Added a few mods: Autofire lv3, rapid fire lv2, impact lv2, damage lv3 damage lv2 and still got one spot left on the gun. ;)
Doing 141 dmg at a rate of 2.3/s
Feels good ! ;)
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PS to buy chikens, just go in the tower, theres some numbers beside the buying interface (1 and 2 for the 1st and 2nd pages) on the second you can buy a museum, a villa, some chikens, some sisters.... YOULL SEE!!! :P lol
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@crazylufaspawn: How is it useless? it's pretty much a reusable grenade.
@TurtlePower: Yes because it reset's to sheep (rats and chickens) and the enemies move faster.
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I'm on day 11, and It's impossible for me to progress. I have no money, no AP, and even with the level 2 repair hammers I die every time. The balance in this game needs major reworking.
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Rapid bowgun is the best, even after the nerf. Just get the villa for the damage bonus. I'm on Day 85 with no carry-over.