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As has been noted in the comments repeatedly, game looks great, has massive potential, but fails immensely in the difficult. Enemy attack rate is WAY too high for the ridiculously long reload time. Stop punishing players! 1/5 for not knowing the basics of game design.
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Okay, a few points of note.
1. Randomness until the point of ridiculousness is precisely what it is. Ridiculous. I have the chance to be forced to walk around with my crappy pistol for several days straight while I could also immediately have the opportunity to buy or even loot an incredibly good weapon.
2. To be able to lose 5 chickens while spending 1 AP is .. also ridiculous. Come on, that just FORCES me to restart. Why do I have to get PUNISHED for SPENDING an action point? Why should any negative things happen there at all? It just makes people restart.
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It's TOO hard, and too unbalanced.
If you find a good weapon, you can survive, if you don't you're just screwed, period.
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Just tried "Casual" mode. It's not really any easier. The accuracy thing makes even level 1 on Casual mode way too hard. I've gotten to Level 11 without a henchman on Normal difficulty, but it took about 50 tries to get there. I'm still using a level1 basic rifle because there are no useful drops and the shop selection is retarded. I'm going to stop playing now until something is fixed with the balancing/difficulty issue (especially the stupid accuracy).
Gaming is suppose to relieve stress, not induce it.
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The lack of helpful instructions is irritating. I've recruited two people, but I have no idea where they went. They show up nowhere, I can't equip them, so they do me no good.
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Challenging, but unfortunately saves at a poitn where you can't really repair the damage (such as taunting a level too hard)
Hard to recover if you don't have the right tools for the job
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Gets too difficult after a bit. Even hiring henchmen doesn't help. And you can doom yourself by giving the enemies 24% more health when you "Go Searching"... Ridiculously low income per day. you get stuck with crap for so many days...
Increase gold per day greatly.
Reduce or remove the effect accuracy has on your shots.
Increase player damage.
Slow down the waves.
Make allies react faster.
So many changes are needed to get a 5 from me...
I'm stuck on day 13, so you get a 2/5.
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Bugged. Nothing happens after creating character - I see the green field and castle, but nothing is going on. Clicking on bottom right button does nothing also.
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Part II
- enemy generator sucks. Sometimes you get just 3 rats, sometimes you get 3 catapults along with 15 chickens, 20 sheeps, 30 dragonflies, 10 berserkers, ninjas, suicide bombers, you get the idea.
- upkeep goes up too fast and income/reward not fast enough. makes already unnecessarily hard game (see above points) even harder. Have to grind each level 30 times just to get enough cash to build up the castle to survive the level.
- other little things too, but post is already too long, so I'll stop.
Overall: 2/5 (if you fix the above, I would say this game is more a 4.5/5)
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Part I
Nice idea for the game. Could be addicting, but the balancing/difficulty is so bad as to make the game basically broken.
Here's a list:
- most weapons with 6 or so bullets, really slow reload AND bad accuracy.
- ACCURACY, wow, as if the game is not hard enough, you seriously handicap the player with piss poor accuracy on all weapons except for the useless bows. I have fired at a chicken with all 6 shots and missed all 6 shots (the cursor was right on the chicken). Accuracy mods are nearly useless.
- store selection sucks a$$. can't upgrade to decent weapon to save my (game) life - literally.
- Too few AP points for too many things that require too many points. (2AP just to change the sh*tty store selection?!)
- with so many skill options (which is great, but...), it is impossible to build any one skill up because there are too few options after every level for level up.
- more in Part II
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Standard situation:
Day 12: Second wave of the day. The boss arrives with it: a ballista, 8 chicken, like 10 bird, 1 burning man, etc..
I need 1 magazine (assault rifle) to take down the ballista. In the mean time the castle wall will take like 30 points damage. Even with 1 helper (little girl) and the henchman I never manage to get out off this situation with 10 points or something. And still 2 waves to come.
Too many enemies, who can take too much damage and cause too much. It would be possible, if the long range units wouldn't hit every time they fire (just like you).
Another problem is the reloading time. It's sometimes likes this: level begins -> fire -> reload -> 15 points damage without being able to fight back. Even taking multiple weapons with you, doesn't solve that. At one point, they are all empty.
Except for th problems: nice game ;-)
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Deek: DONT USE THAT SWORD!!! it will send like 20 silver dragons shooting lazorz that will instantly kill you (im not joking)
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Does anyone know what im supposed to do with ragnarok (some sword), its says its usable, but idk if im supposed to hit the number in battle. I also don't know what it does.