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lol srsly, the bowgun don't have jack on the anti-gravity gun ;) that thing is the bomb! oh and btw, theres a bug where if you have your hero auto-attack you can use ANY WEAPON you don't have to have the skill to use it ;)
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wtf is the point of ragnarok....i used it and it slaughtered me......i mean really? 20 dragons with huge lazer beams owning me in less than a second? all becouse i clicked an item that dropped for me?
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reminds me of cod 5 world at war ( :
it could be so much better if there were differnt maps and better graphics but apart from that 4.5 out of 5 MUST HAVE ACHIEVMENTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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ability to replay previous days would help out tremendously. spread of skills and weapons in shop is a joke. why sell it if i need 10 more levels to use it. this game is just a long winded exercise in luck.
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Elonian requires you to beat day 40 (finishes the first round and causes the enemy waves to reset) not sure how many times you have to recycle your gun for the gun mania achievement, but it's in the party equipment menu.
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this could be a great game. it's not because if you don't do everything correctly the first time, you will never have a chance to get anywhere in this game
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just restarted and the "casual mode" appeared. lets see how this will make it easier to go past level 10! forgot to mention that the hitboxes are messed up sometimes. the game gets a 5 from me
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Irritating difficulty curve. I don't mind (that much) when a game is hard, but when I breeze on through until a certain level and then can't do it at all, it makes me hate the game. (And everyone telling me I made the wrong class choice or something, why are there WRONG choices?)
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really nice game but the difficulty is way to hard. Just managed to reach Day 13 but than i was not able to beat it anymore. That was the best of several restarts. There should be some performance tweaks like more money, difficulty settings, lesser random items (or items that fit to the level) etc. The idea itself is great
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storm the house meets RPG. nice work! a top of the line game. !*!*!*!* BUT ... if you have a look at the top RPG games like "monsters den" and "sunny" you will notice that items which are available (dropped or in the shop) to the characters actually DO fit together with their level and class. here the spread of item levels is very high. maybe you could make the inventory larger. so players can keep items for later. or let players buy whatever they want at all times in the shop. but this randomness with all the restrictions is frustrating.
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"badges stopped working" -like option when losing against a wave, you will no longer get achievements/badges. the game rocks.
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I think the chickens don't generate enough money...I also think that the Hunter class is a little underpowered...and for casual mode, I think you should already have some money to start out with (Like 500g) or some upgrades, like 1 little sister, 3 chickens, and 2 wall upgrades or so, because casual is still incredibly difficult.
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Pure awesome is all that can describe this game. Right now I'm going on my 49th day as a rogue. The key is really in making sure you have enough chickens to keep the money flowing in (along with the rogue bonus, it makes it relatively simple) and to get a fast repeating weapon like the quick bowgun.
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Oh nevermind, I tried a militia, and the reloads so god damn slow, I died on the FIRST LEVEL! Starting weapons need a lot of adjustments.
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You lie Kazuka, I've pretty much gotten to day 10 with only the starting pistol... Your teammates will pretty much help keep you alive throughout the game.
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Rogue starting weapon is WAY WAY WAY underpowered. I haven't had a chance to play any other one yet, but if you're unlucky, and the shop doesn't sell a new item a rogue can use, you WILL die on level 3.
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Cool idea, but in desperate need of play-balancing. As it exists now, it's just frustrating and not fun once you realize that your progress is basically dependent on randomness.
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The one thing that makes this harder than it needs to be is that gun upgrades don't really keep up with your level. One time I had easy mode when my rogue got his laser pistol. Another time my level 13 hunter is still stuck with the rank 3 crossbow...
Guess I just have to upgrade the drop rate some more.
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this is gonna be my 3rd[4th?] time writing a comment for this, so i'll try to be more constructive versus just simply bitching (because deep down, i DO like this game a lot) i think a good start if you're gonna update is give buying/selling a 1:1 ratio just to help with the money situation? and another thing that would be very ideal is to code for random items (just guns really) generation to come within 2 or 3 levels of the characters themselves? e.g. if you have rifle 13, only items that would come up would be those that requires rifle 11 - rifle 15 for instance, because requiring luck to make or break your game is just plain ol' retarded