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No instructions on how to zoom out in Firefox? Only a "other browsers" but no direct mention to the second most used browser? Rating down only for that.
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Starcraft with a crappier storyline and narrative. Well ... crappier everything really. But it's a flash game so not bad. 3/5.
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Maxing the Ion capabilities seems to be all you need to do. It helps if you up the production rate. But ions are extremely hard to kill. The Xeyed version of the Ion can do it, but other than that you're set.
And if they ever are in danger of dying, an EMP blast saves the day.
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When I played as the Humans, I thought they were the best. When I played as the Xeyed, I thought they were the best. When I played as the Awlon, I thought they were the best. Looks like the best is the supreme unknown aliens that destroy everything in sight.
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I just put out Ions and Scouts to begin with while i accumulated money to make some BEAST cruisers (mainly cuz their armor carried onto the mothership) And scouts against ions are fairly good Draco. It's just that 1 scout isnt gonna take a frigate same with more numbers. U need bout 3 times the amount of scouts in order to take out an ion. I wish you could coordinate a bit better tho like Keep your Missile Frigs next to your Ions and just pound on the enemy while missles were meatshields and DPS's.
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Oh christ, I can PERFECTLY see how the second campaign's first level is winnable. Really, enemies everywhere, you're blocked all the time, and it's just impossible.
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Scouts are not good against Ions, that's a lie. The only thing that can kill an ion _is another ion_ simply due to the range.
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Great game but the races are disappointingly cliched. Its a clear rip of terran, zerg, protoss. I know the human, insect, higher-technology races are popular, but all the characteristics are ripped off. The Human units are steel-themed with balanced bonuses? The Xeyed are organic-themed with low defense high production? The Awlon are gold/energy-themed with shields, invisibility, and teleport? This is more than inspired by starcraft, its a clear rip.
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Hmm... I think I encountered a glitch on the last level.. I accidentally spawned my first cruiser in the wrong lane, so I surrendered and restarted the level. This time an enemy cruiser spawned right next to my mothership! Well, I spawned a Cruiser, it EMP'ed and blasted the enemy cruiser to bits. Then I just reinforced the cruiser with scouts.. My first cruiser along with scout support took out the enemy mothership! It was all over in less then two minutes! Kind of strange.. This was on medium.
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Broken for me. Only on the first level after earth (jupiter) and the enemy mothership is invincable. Hits don't do any damage.
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i dont like this game :(
I feel it a litle boring, you only clik, spawn ship and wait, clik clik wait wait wait... 2/5
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mmmm a attempt of 4x game on flash. Easy game but I give a 5/5. Just for the hope of the next episode. Add a turn based system, the possibility for the AI to attack your planet, some buildings and it will be heaven :)
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It's a bit like Desktop Armada, you guys may like it, you can play it here: http://www.casualcollective.com/#games/Desktop_Armada
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The game is fairly easy to master at medium as humans. The cruisers EMP ability is simply too much too handle. Once you discover cruisers reset the tech tree, max out the produce of the mothership (because we hate waiting) and then focus on maxing out the plasma and laser weapons, then armour and speed of cruisers/mothership. All you have to do in levels is first spam 1 cruiser on every lane with an enemy unit higher then bomber and after that spam cruisers on the same lane. This assures you wont take too long finishing the entire campaign. A hint for the levels before you unlock cruisers, the frigate rockets special of attacking the lane next to it is also amazingly handy. Keep this strategy alive or add other helpfull hints :)
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One simple idea: in the RP bar, colour the amount of RP needed to purchase the selected unit a different colour. That way you can see how much RP you're spending on a unit.
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Great game - 5/5! But I also found a bug: turrets on the right-side mother ship aim the wrong way (i.e. if the rocket goes 10 deg below horizontal, the turret points 10 deg above the horizontal).. easy to fix, I'm sure =)