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There are people who like having these battles for ages...I like games with short levels...2/5 ...Music was good though...
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some music has been copied and adapted from remnants of skystone, others from battlestar galactica, btw who care, are beautiful music
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Not terribly captivating, but not bad either. Once you get cruisers, the game pretty much falls apart on normal. Final battle took less than 2 minutes. Over all though, interesting enough and with more complexity than lane-fighting games generally have
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"Updates
VOTE FOR US! If this game is successful, we’ll add BADGES (ratings must be high) and we’ll make a MULTIPLAYER version!"
As if it were you that added badges
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In the year 2525 man is still alive! Alone for this you get 5/5 :-) (and how many youngsters here dont know that song? :-)
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Protoss are WAY overpowered and zerg are WAY underpowered.
Basically due to range, protoss has the best ion (kills everything) and the best cruiser - warp 1 cruiser to the enemy in the beginning, and its gg. Before the enemy cruiser can reach you x)
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Last level is ridiculously easy with mega EMP and sonynergy D, the EMP recharges about half a second after the duration ends, so you only spam scout and maybe a couple bombers to kill their cruiser you'll win hands down. Game could do with a hard badge for completing all races though...
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The game is fairly easy to master at medium as humans. The cruisers EMP ability is simply too much too handle. Once you discover cruisers reset the tech tree, max out the produce of the mothership (because we hate waiting) and then focus on maxing out the plasma and laser weapons, then armour and speed of cruisers/mothership. All you have to do in levels is first spam 1 cruiser on every lane with an enemy unit higher then bomber and after that spam cruisers on the same lane. This assures you wont take too long finishing the entire campaign. A hint for the levels before you unlock cruisers, the frigate rockets special of attacking the lane next to it is also amazingly handy. Keep this strategy alive or add other helpfull hints :)
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Beat it on (Hard) human, the trick is to mass Ion Frigate and back them up with scouts. [Spam your specials] and it's gg... i think for all races build the long distant attackers and spam specials are you're good.
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ummm, so humans salvaged an alien computer belonging to Xeyeds, discovered that the Xeyeds attacked because humans stepped into their sacred territory - so humans decided to destroy them completely? WHAT?
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@raychen, I just defeated last lvl (normal). UPGRADE(mothership): Marshall plan, sonynergy D, atlantis mines, clocking field (not important), mega EMP charge. Upgrade(units): scout (cloaking), bomber (fat boy bomb), kongrelaser, hawking energy.
only use bomber (uses fat boy bomb) against huge ship, use most scout (main damage dealer) at 1 road (others for defending other path) and spam ability.
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would be an A+ game, except EMP makes no sense how can it only disable one sides ships, it should disable them all and give a chance to restore RP, if not that at least change the name of it.
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Pissin me off how i cant do damage cuz whenever i get close to the ship its shoots missiles that kills everything. Help?
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I now feel like an idiot for my previous comment, because I suggested a way to fix something that was already implemented.
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This game has great graphics, but a problem is that if you control scroll with the keyboard it still tries to control it with the mouse. It'd be nice to have an option to turn mouse or keyboard scroll off if you predominately use one or the other.
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also can each level has its own what happpening thing bores me when first levels theres story but then you just battle for no reason
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for badges needs a 4.10 and kong api and greg needs to choose yes or no badges so blame greg and part to the devlop for not having api
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Simply saying that a game needs badges and getting that comment rated high won't get it badges.
First of all, the game needs a high enough rating. I THINK that rating is 4.00, but I may be wrong.
After that, I've heard that there's only 1 guy who does the badges for games. Apparently, he's also the guy that finalizes who becomes a mod or not.
That info may not be concrete, it's just what I've heard in the Chill Lounge.
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can you make it so that the missile chooses a new target after the original is destroyed? Its annoying when a hive frigate is battling a swarm of drone and it can only kill 1 drone per 10 seconds =/
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i find myself surrendering every battle, just to turn off the autobuild in the beginning. could we have it disabled at the start of every battle. i end up having full scouts in mid lane ....
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@ yaddah lol its fixed man.whenever you spawn many units at one line,
the enemy will also make units that counter urs...
SUCKS LOL