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Ships really need to stop at maximum firing distance from the mother ship. Targeting is a bit wonky too. Too many ion frigs die because they got too close, then ignored a bomber.
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This seems to be a combination of Homeworld and those games where the armies run at each other to get off the other side of the screen. Don't like the controls or the execution.
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that was really nasty the way the enemy was able to capture frigates...fortunately there was a loophole: build only cruisers! also, you only get salvage money if you buy the salvage SKILL! adjust your money accordingly.
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But you don't get money for salvage on completed mission either. if this is a bug, it needs fixed. If it's not, you need to change the info screen telling us to redo mission for salvage money
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Nothing particularly original (I've seen many, MANY games with this style of gameplay), but well-executed, looks nice, and is pretty functional. Good work.
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This game is great and I really like that you are doing updates (many developers don't take feedback). I do have a suggestion though - make achievements give you some money for new games.
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the ability to take over ships is extremely annoying, playing on normal i can barely get out anything better than a scout before it gets taken over, i would at least like to be able to get a bomber to the enemy mothership once in a while. other than its an awesome game
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Graphics are great, music is great, but the gameplay is very poor! First, needs an auto send button and the possibility to give orders like retreat or stay still. Second could be great to re play the completed levels and get money for upgrades. Fix those and it will be an awesome game!
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New update online - if any of you guys have some ideas on improvements, just let us know on facebook (http://www.facebook.com/pages/Spacecraft/162483543767798) or via PM. Thx!
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I nearly reported this as a bug because the information wasn’t clear "Tip of the day if despite trying different tactics a level is still too difficult, buy the salvaging upgrade and play again to get addaitonal $" --In order to get this salvage money without beating the level you need to make sure that: 1. The level has not already been completed otherwise you will gain nothing. 2. You are defeated by having your mothership destroyed and NOT by surrendering; if you surrender the game will not register the salvage money for playing the level. I hope this helped anyone else having issues with the salvage system.
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In the far future... graphics will change but game play will be identical to dozens of other games... Not to mention boring. I think I'm going to go shoot some zombies now.
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overall good, I just think that the salvage system needs balance, just punishes you for winning quickly and doing well by having less salvage
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should be featured game on the first page of kong!
perfect sense for story, detail and game design, looking very much forward to see the multiplayerone as the guys promis!
s.
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music choice is just...strange. it seems better suited for a laurence of arabia-esk game than this, although not a BAD music choice. honestly, thats my only complaint 5/5
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would be nice if the maps were non-linear with a lot more nodes. Thus allowing players to get more upgrades overall. being short and with expensive upgrades, all game play is funneled down to the same strategy. There should be more money available then the cost of ALL upgrades combined. Just so those elitists can get them all :-)
But, on the up side, great graphics and game play. 4/5