Games Achievements My Kong Sign In

Comments for Loot Loop Loot

« Back to Loot Loop Loot

casimodo

Apr. 29, 2020

Under rating threshold (show) I still have to see some of the implementations you are planning, but I think it would be attractive to have a currency reward (gold, souls, xp, shells, nails...) that we can hoard and spend on a shop or something. Classic, but it will add extra motivation to keep making runs. Maybe there could be a pet in the shop, aesthetics change, starting gear, bonus to drops..

+ - !

(2)

Developer response from PeachTreeOath

Thanks for the feedback! That's not a bad idea. In some ways I wanted to experiment with how far I could get with this design as is (upgrades strictly from clearing stages). I was hoping people would be enticed enough to keep doing runs to clear nodes and get upgrades but I do agree that I can be deflated if I do a run but fail to conquer any new stages. Gold would certainly help bridge that progression gap but I think for this game I'd like to try hitting a different audience than the grind audience. I consider this game more of a puzzle game in some ways as to figuring out the map and how to push through it. I do think your last sentence still fits my design perfectly. My current path is to add in a couple things to the mid/end-game including starting gear though suggestions could sway me.

casimodo

Apr. 29, 2020

Under rating threshold (show) If you go back to an easier level when you're about to die the HP is at full after a couple of kills. This is faster than the 30sec penalty. I don't know if this is intended

+ - !

(2)

Developer response from PeachTreeOath

Yep that's intended, since the game doesn't have combat for the core mechanic, I wanted to put more emphasis on loot selection and map movement. I tried to build in a variety of tricks the player can use on the map to optimize their run.

deleteduser

Apr. 29, 2020

Under rating threshold (show) Awesome! numbers are little difficult to read (especially red on the black background)

+ - !

(3)

Developer response from PeachTreeOath

Thanks for the feedback! This UI was really tricky because there's a lot of info and small real estate. I'll definitely be scrutinizing this and seeing where I can improve it in an update.

jamesfel

Apr. 29, 2020

Under rating threshold (show) most of the game is off screen so I cant get past the tutorial :/

+ - !

(9)

Developer response from PeachTreeOath

Oh that's not good, maybe try changing the browser zoom. I'll look for a fix in the meantime. Edit: Pushed a new update and hopefully that fixes it!

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate