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hi i made 4 custom levels check them out this is the last one here is the link http://www.kongregate.com/games/player_03/run-3?level=968830
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I could certainly add per-character high-scores. When you fall off the first time, it would submit your score to that character's scoreboard, and then you could re-spawn and go for an overall high-score. Does that sound good?
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I have played through all the levels that are currently available, gotten all the achievements, and have bought the right to refer to the power cells as batteries. After having done all of that, I only have one minor complaint. I feel that the means to get power cells are meager, and slow. If it is at all possible, could there be some kind of translation of meters ran into power cells? Like gaining one every 50 meters or so. If not, thats okay. It's not even all the important.
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By the way, the Gentleman appears to be having issues in Infinite Mode... as in, his electromagnets have stopped working.
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I was hoping to float a quick theory about why the child's water balloon can float. First, I am under the impression that there are some liquids than are actually less dense than gas (The lightest, I believe, is 10^13 times lighter than air) in certain environments and can therefore float in the air.
Second, if the tunnels are highly magnetized, or a magnetic field is generated/present within the tunnels, then a ferrofluid would conceivably float and could support a human, or whatever these small creatures are. However, it would have to be a perfectly maintained field, either natural or precisely synchronized, or it would succumb to natural gravity and crash to the ground.
Also, we've established that they have left the Planet. If they are now in space, they suddenly are not affected by natural gravity and seem to be pulled by all sides of the tunnels with equal force. That could be a magnetic occurrence.
I apologize for the lengthiness and highly technical nature of this comment.
"Float"... I see what you did there! Though you might want to post this on the forums, as those are better-suited for long, in-depth discussions. http://www.kongregate.com/forums/363/topics/735216
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Is there a way to check what levels you need to complete before you've completed all of them? If not, could you please add this feature? It'd be really handy!
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Just saying, I don't really think the Gentleman's electromagnets are much good. In Infinite Mode, he's basically being tossed around, without air jumps, and dying. So please revert him back to the automatic magnet!
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Okay theory 1: The tunnels are huge windtunnels, that take everything that isn't heavy along with them. The rings make objects lighter which causes them to float. It would also explain why the child can fly.
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Okay i probably won't stop thinking about how this works. I am pretty certain you are hinting at something with the mention of air friction in the student's rants. Great game by the way!
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I'm really enjoying this game and cant wait for the next update. I want to hear more about the story. Also that part where you have to push the boxes was REALLY HARD.
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We need more content! This is an amazing game with a great story, and challenging levels! Right now I am pretty entertained by the user content but, I really want to continue with this game! Hopefully you see this I know you are probably busy but, this is a great game!
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the game is brilliant but i would like some more kongregate badges plz? (this is just what i would like but i think others would like it too)
Four badges is the most a game can have, and they can't be changed once added. The game isn't finished yet, and I'd like to save the remaining two badge slots for later on in the story.
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Alright! After the gentleman sold my Map Twice I finally managed to catch up again. Plan A 16 was a really really tough one. Keep up the great new tunnels!