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No questions or suggestions this time; I just wanted to thank you for finally getting around to adding more achievements to the game (as I knew you would). If you want any suggestions for additional, I can brainstorm.
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(Player_03) I've found the same issue(s) in cutscene *Leave it Here*.
Cutscene: Indecision (Starts on level 26) - Boat Ride (Starts on The Way Back part 8) - These 2 contain the same problem. I've checked every cutscene in the whole cutscene menu. So, the rest of them are fixes i see. Np for the report.
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After I view the cutscene "It's Just You" in the gallery, the game automatically redirects me to play the game using the Angel to find the others instead of taking me back to the gallery. Not sure if that's supposed to happen.
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it is so laggy for me, don't know why. that also cause delay in jump respond. I guess there is no way to get the badge
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Was the game updated so that when a character reaches a dead end, the cutscene plays immediately instead of showing the character falling?
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(Player_03) This seems familiar or the same bug like in cutscene: Leave It Here. The Gap haves the problem when i fully play the cutscene from the cutscene menu. And yes, the tunnel starts on level 35.
No problem for the help!
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(Player_03)The cutscene *Naming* in the cutscene menu. After playing this cutscene you will trowed automatically to the Galaxy map from Explore mode instead going back from the cutscene menu. I am not sure if this is normal.
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(Player_03) Each time i want to set a different quality or just want to see the credits ['i' button], ill get this mgs or tekst: *AdvancedOptionsMenu.hx:270: 3*
This won't go away even i play infinite mode or Explore mode. This happen only when i press this icon button in the home menu.
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Also, for levels that aren't yet released, try a dotted line instead of a regular line so it looks like the runner doesn't know what's next
She doesn't. The line points in the direction the tunnel was already going, even if the tunnel makes a turn just after that level, or even if it's the final level. The same thing happens with levels that ARE released, except that uses an arrow instead of just a line. Either way, you can't actually tell what comes after a level until you beat that level.
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mathwiz100 why not delete this shiit altogether from Kong, that would allow people to be productive instead of wasting time on bullshit illusionary games, McBlaggart whoa, you outwitted the dev, the one who hasnt got any wit at all, no wonder both birds are of same feather :P
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Now what would be interesting would be if you could see the Asteroid Field in the background of the 24 or so levels that go through it (I know, I know, but it would still be interesting).
Regarding our solar system, NASA states that "The average distance between asteroids in the main belt is about 600,000 miles." I don't see any reason the in-game belt would be much different.
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I misread the new "Dodge the Squares" achievement and thought I had to do it with the skater. That was very hard, but I did it. Then I noticed I didn't get the achievement, and figured out why. Derp. Doing it with the runner is much easier.
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I dont care now, atleast I thought you improved but you still make your games buggy, and dont think you know everything about programming, just because you know something doesnot mean you know it well, and why fix it next week, sunday is round the corner, oh i forgot, your pentium 1 brain will take a week to find that bug, maybe more so, in that case I must keep my hopes up, I thought you had improved, but you spoiled that impression.
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if you beat level A-9 before you beat level 54 you can go backwards, what happens if you go backwards until the beginning?
Monday, Wednesday, Friday. This last update was came out late Friday because I was working on including a cutscene, but hopefully that won't happen again. (In the end I didn't finish the cutscene, so that will come out next week.)
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According to the wiki, there is a tunnel called memory evaluation branching off low power tunnel part 4 but it isn't appearing on my map.
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(Player_03) I found some bug in the cutscene menu. When i click (and play) the cutscene: Leave It Here, i am automatically playing the *Box mini game* in level/tunnel T-3. [This happens only when i (fully) play this cutscene.]
I am not sure this will happen in the rests of the cutscenes. ill try them all out soon.
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Sometimes if I'm forced to quit the game I lose some of my power cells when I log back on. I just lost about 9000. Any way to prevent this?
Not sure. If you only lost a few, then it could have failed to save to the cloud. As for losing 9000, maybe you switched to an account that was much farther behind? Or is it possible that you're playing on an Android with the same account, and you haven't updated the app in months?
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Maybe add a "hard mode" once the game is finished (e.g. where everything goes faster, maybe at 1.5x speed or less tiles so jumps get harder and all)
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Cutscene freezes after F-3 and Memory Evaluation part 2. I can only exit to the home page and the next level is not available and if I repeat the level the cutscene still freezes at the end
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Cant find a way to get to F-4, the cut scene won't end or let me click through. I already tried to get to it from the map, pressing skip, and pressing "r" for restart but nothing works. Any ideas on why this isn't working and/or how to fix it?
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Hey so i think there is a bug, in F-3, the dialogue at the beginning freezes up after the conspiracy theory guy mentions that books are fiction